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4 people found the following review helpful:
"Enter Shadow" definitely doesn't work here, September 14, 2020by deathbytroggles (Minneapolis, MN) Admittedly I am not a huge fan of poetry, especially free verse. Though if the imagery is evocative I can get lost in it from time to time. Unfortunately, the design of The Space Under the Window, while making for an easy game, results in an unsatisfying poetry reading. Was this review helpful to you? Yes No Remove vote | Add a comment
- Blind Assassin (Illinois, United States), July 12, 2020 - Arrowhead12 (Edmonton, Alberta), June 11, 2020 - AKheon (Finland), August 15, 2019 - Stian, June 17, 2019 - doodlelogic, July 29, 2018 - Dawn Sueoka, June 20, 2018 - DustyCypress (Hong Kong), May 19, 2018 - Nereare (São Paulo, Brazil), April 17, 2018 - Mutagen, April 4, 2018 - Stas, March 29, 2018 - Wanderlust, August 3, 2017 - Cory Roush (Ohio), July 19, 2017 - nosferatu, September 23, 2016 - Kevin Snow, June 12, 2016 - leanbh, April 18, 2016 2 of
2 people found the following review helpful:
Short keyword-driven IF where you change a room description, February 3, 2016by MathBrush This game was part of an experiment in IF inspired by a challenge to create a work of art with the title "The space under the window". In this game, you see a window, but you can't do anything to it directly. Instead, you type nouns or adjectives you see, and it changes the world to something different, related to that noun or adjective. Was this review helpful to you? Yes No Remove vote | Add a comment
- Aryore, December 13, 2015 - Janice M. Eisen (Portland, Oregon), December 6, 2015 - CMG (NYC), September 19, 2015 - hoopla, September 19, 2015 - zylla, May 28, 2015 - Thrax, March 23, 2015 - Sobol (Russia), November 5, 2014 - John Simon (London), February 2, 2014 - lisapaul, January 9, 2014 - profhubert, September 8, 2013 - Christina Nordlander, August 16, 2013 - Artran (Taipei, Taiwan), August 13, 2013 - DJ (Olalla, Washington), May 9, 2013 - Floating Info, April 3, 2013 - Tiberoo, March 26, 2013 - Sdn (UK), December 24, 2012 - Peloquin, June 16, 2012 - Rymbeld (Greensboro, NC), April 30, 2012 - katz (Altadena, California), February 4, 2012 2 of
3 people found the following review helpful:
No Spoilers, December 20, 2011by KCJ By "no spoilers" I mean there is no way to spoil The Space under the Window other than the player merging the mind, spirit, and the body together at the moment of engagement. Hints therefore are safeguarded in action, not in significance. Reading a walkthrough of this game would be redundant. Walking-through the game is the walkthough. Was this review helpful to you? Yes No Remove vote | Add a comment
- trojo (Huntsville, Alabama, USA), December 2, 2011 - dacharya64, September 4, 2011 - Corwin71, July 10, 2011 - Shchekotiki, June 23, 2011 - Venya (Olalla, WA, US), May 4, 2011 - baywoof, April 25, 2011 - RedHatter (Vista, California), March 22, 2011 - Felix Pleșoianu (Bucharest, Romania), March 19, 2011 - JohnW (Brno, Czech Republic), March 16, 2011 - dryman, February 4, 2011 - Stickz (Atlanta, Georgia), December 14, 2010 - The Year Is Yesterday (California), November 30, 2010 - Nusco (Bologna, Italy), May 27, 2010 - Mr. Patient (Saint Paul, Minn.), May 26, 2010 - Azazel, April 8, 2010 - Ioannis D., February 6, 2010 - futureman44203 (Ocala, Florida), November 27, 2009 - lupusrex (Seattle, WA), October 4, 2009 - Pope Richard Corey (Colorado), June 26, 2009 - Mark V. (Madrid, Spain), June 2, 2009 7 of
7 people found the following review helpful:
Essentially Interactive Poetry, April 27, 2009by Michael R. Bacon (New Mexico) One of my favorite sandbox gameplay interactive fictions. Rather than presenting a strong plot or developing fleshed-out characters, The Space Under the Window is an interactive free-verse poem with many different endings as well as paths to those endings. It is very rewarding to play repeatedly, even if one spends less than ten minutes exploring the possibilities. Was this review helpful to you? Yes No Remove vote | Add a comment
- Shigosei, January 20, 2009 - kba (berlin), December 23, 2008 - ensoul, November 15, 2008 6 of
7 people found the following review helpful:
Quirky & Mysterious, November 5, 2008by WriterBob (Richmond Hill, Ontario) "The Space Under the Window," is a unique piece of Interactive Fiction. It stretches the definition of IF to its very limits. Was this review helpful to you? Yes No Remove vote | Add a comment
- Nathan (Utah), October 26, 2008 - Genjar (Finland), August 31, 2008 - tylluan (Vermont), August 26, 2008 - Nathaniel Kirby (Pennsylvania), July 17, 2008 - Mike Ciul (Philadelphia), June 4, 2008 - mrsambarlow, April 5, 2008 - Hans Möller (Sweden), April 5, 2008 - zer, March 3, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - Juhana, January 27, 2008 1 of
4 people found the following review helpful:
Short and Sweet, January 26, 2008by Ziixxxitria (California) I was pleasantly surprised with the interesting way the player interacts with the scene. It's very short, but I was able to replay it at least a dozen times without being any less amused. It is definitely worth trying. Was this review helpful to you? Yes No Remove vote | Add a comment
- Wendymoon, January 13, 2008 - RichCheng (Warwickshire, UK), December 19, 2007 - Miron (Berlin, Germany), December 11, 2007 - VK, December 1, 2007 - MattArnold (Ann Arbor, Michigan), November 24, 2007 - Leland Paul (Swarthmore, PA), November 19, 2007 - Stephen Bond (Leuven, Belgium), October 26, 2007 - Brian Campbell, October 21, 2007 - Mister Hunter, October 21, 2007 Baf's GuideHighly unusual. Rather than entering commands, you choose words from the text presented, and the text alters in various ways depending on what words you choose. (Example: when the text is "The table is open, so you climb down inside. The table is set for two.", and you type "table," the text becomes "The table is open, so you climb down inside. The table is set for two. An empty vase, white glass, stands beside a single lit candle.") You can interact with the game, to some extent, though it's rarely predictable, when you choose a word, exactly how the interaction will go. Some of the more interesting effects involve light--choosing certain words either limits or enhances what you see, and affects how you interact with the game in various ways. If you're especially goal-oriented, this might be frustrating, since it's difficult to steer the narrative toward any particular conclusion, but watching the story go where it does can be rewarding. There are lots of different endings, and not many of them are upbeat. -- Duncan Stevens
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