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About the StoryYour home town, Portcullis, has been taken over by an evil sorcerer (because that's what evil sorcerers do) and a party of adventurers has arrived to overthrow him (because that's what adventurers do.) An old-school-feel comic fantasy game, written to celebrate the 35th anniversary of Zork and the 40th anniversary of Adventure.
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Number of Reviews: 4
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Most Helpful Member Reviews
As for length, difficulty, and design? Not too long or short, not too hard or too easy. Not simple and not overly complicated in design. Everything was just right! I'd recommend this to all IF fans.
From that oh-so familiar cover to the charming simple illustrations dotted throughout, it's a wry look at some classic fantasy tropes, and I genuinely laughed out loud on more than one occasion. It's a rare game indeed where even the 'game over' screen raises a smile. It's also running under an excellent parser and I only struggled over the puzzles, not how to word their solution. Top notch all round, and thoroughly recommended.
* - As an aside, isn't it odd how it's acceptable to refer to somebody by their surname when you're reviewing their work. I'd never dream of calling him Johnson to his face.
You play a simple village resident who decides to help some adventurers defeat an evil necromancer. By dealing with some clever puzzles (a color-based code, some animals, a trading game, etc.), you can deal with the necromancer and your adventurer friends.
The puzzles were occasionally too clever for their own good ((Spoiler - click to show)I'm thinking of the mummy solution, or the hellhound), but this should appeal to the game's main target demographic of old school fans.
Strongly recommended for fans of Scott Adam's games.
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This is version 8 of this page, edited by Robin Johnson on 29 May 2016 at 5:43pm. - View Update History - Edit This Page - Add a News Item