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by Kristan J. Wheaton and Melonie K. Richey


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(based on 2 ratings)
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About the Story

A madman is on the loose! Can you play his mind games and win? Can you catch him before he strikes again?

Strawman is a detective novel designed to teach readers to spot three specific cognitive biases in realistic situations and to employ effective strategies to limit their effects. The book uses a gamebook format that forces readers to make decisions and enjoy success or suffer the consequences as they move through the story. This, coupled with realistic scenarios, crisp writing and the ever-present possibility of failure makes Strawman engaging and memorable.

Game Details

Language: English (en)
First Publication Date: December 13, 2013
Current Version: Unknown
License: Commercial
Development System: None
Forgiveness Rating: Polite
IFID: Unknown
TUID: edydsfemyyd3qjvy

Editorial Reviews

Sources and Methods
How I Read A Gamebook And Became A Less Biased Analyst
This review includes comments from gamebook lovers and field-specific academics that attest to this innovative gamebook.
See the full review


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This is version 1 of this page, edited by MelRich on 18 February 2014 at 3:18pm. - View Update History - Edit This Page - Add a News Item