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by Scott Adams

Episode 1 of Scott Adams Classic Adventures
Cave crawl

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Number of Ratings: 34
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A great way to fit a lot of game in a small space, June 5, 2017
This was, I believe, the first commercial text adventure. Certainly the first successful one; although Adventure and Dungeon were much more descriptive, this game fit on everyone's systems.

Gargoyle can play this game if you change .dat files to .saga. Scott Adams' website has an interpreter for these games as of 2017.

This game is ultra-minimalistic, with room descriptions often empty or as short as possible. The parser takes only two words at a time; only the first three letters of each word are read.

The game is actually quite fun, especially if you're willing to spend a long time playing around with it. It achieves the 'long time'-ness by having several situations that lock you out of victory without you realizing it, and by requiring a lot of combinations of items.

Before I played it, I thought it was an Adventure rip off, but they are very, very dissimilar. It's like the way that Antz and A Bug's Life are similar, or Monster's Inc and Shrek. They are vaguely similar, but not really.

2 of 3 people found the following review helpful:
The one that got me started., April 14, 2017
by H. W. Wiliams (Sweden)
I can remember when I first sat behind my C64, I was young and hooked on this game. Though it hasn't aged that well I can still sit down and play this for hours at end. If you haven't played this piece of history I say you should. It's a nice look back to what the past was like.

- Pegbiter (Malmö, Sweden), January 10, 2017

- Mr. Patient (Saint Paul, Minn.), June 6, 2015

- Thrax, March 24, 2015

- Wade Clarke (Sydney, Australia), January 18, 2015

- Iakampa (Poland), December 29, 2014

- jgerrie (Cape Breton Island, Canada), April 5, 2014

- Deychrome, February 15, 2014

- Gregzilla, January 26, 2014

- Reptile_Overlord, January 24, 2014

- Simon Deimel (Germany), December 18, 2013

- Egas, September 2, 2013

- kala (Finland), February 28, 2013

- GDL (Philadelphia, Pennsylvania), June 4, 2011

- Felix Pleșoianu (Bucharest, Romania), March 19, 2011

- Josuef55, March 5, 2011

- artao (SW Wisconsin), February 2, 2011

- NoiselessPenguin (London, UK), January 27, 2011

- Stickz (Atlanta, Georgia), January 9, 2011

- Markoff23, November 22, 2010

- Xervosh (San Jose, Northern California), August 10, 2010

- lavonardo, April 28, 2010

- Pete Gardner (Vancouver, Canada), January 9, 2010

- sneJ (San Jose, California), November 15, 2009

- googoogjoob, May 21, 2009

- Fredrik (Nässjö, Sweden), January 3, 2009

- Audiart (Davis, CA), January 2, 2009

- Ghalev (Colorado), January 2, 2009

- Zoltar, June 22, 2008

10 of 10 people found the following review helpful:
Ancient History!, April 5, 2008
by Grunion Guy (Portland)
I can credit this game with my love of text adventure games. I played it when I was quite young on my Vic-20. And even though the game is sparsely detailed with a frustrating parser compared to today's games, it was quite exciting and kept me coming back to try and solve its unfair puzzles. Not really much to look at now, it might be worth checking out.

(Spoiler - click to show)The bear puzzle. Am I the only one who, even at the young age I was, solved it by becoming completely frustrated with the bear and typing screw bear? The old parser only read the first three letters of every word and the intended solution was, apparently, scream bear. So imagine my surprise when I typed Screw Bear and the response was 'The bear is so startled it falls off the ledge.' Awesome. I think it's the only game I ever had to resort to bestiality to solve a problem. Thanks Scott Adams!

- Matt Kimmel (Cambridge, MA), November 29, 2007

- AmberShards (The Gothic South), October 29, 2007

Baf's Guide

A game of historical significance: originally written in TRS-80 BASIC, this was the first adventure game to be widely available on microcomputers. It's a minimalist treasure hunt set in and around a cave - an imitation of Colossal Cave, only without the prose. Good sense of freedom, somewhat eccentric design, two-word parser (except the Inform port), magic words, a maze, and a limited light source.

-- Carl Muckenhoupt

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