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You've Got a Stew Going!

by Ryan Veeder profile


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Number of Reviews: 7
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1-7 of 7

2 of 2 people found the following review helpful:
A Ryan Veeder Gameunculus, February 22, 2020
by Lance Campbell (United States)
Okay, I made up the portmanteau "gameunculus" for the title, but it gets results in a Google search so it must be real.

You've Got a Stew Going! is Ryan Veeder's first published game. It is a simpler, smaller adventure that contains the essential ingredients recognizable in all of his IF works: good storycraft and characters, clever writing, a good sense of humor, a detailed implementation, and a focus on a positive and fun player experience. I had a great time playing it and I look forward to trying out more of Ryan's games.

If anyone is interested in an augmented experience while playing this game, Ryan made a PodCast called Clash of the Type-ins where he narrates games and gives insights on the authoring process for his games. You've Got a Stew Going! is featured in Episode One. If you want to avoid spoilers, you probably will want to play the game prior to listening to the episode.

0 of 1 people found the following review helpful:
A shortish parser game about two rats making a stew., June 9, 2016
In this relatively short parser game, you play as a rat helping to make a stew.

This game has a small map with several interesting NPCs. The goals are pretty easy tonaccpmplish, although some parts got me stuck for a bit.

This is a good, light game when you're in the mood for something quick and not too frustrating.

6 of 6 people found the following review helpful:
You don't have to be a hero (RR #11), November 19, 2012
Some games put you in the role of a shining knight, rescuing princesses and kingdoms, defeating evil forces and powerful monsters. And in some games you're just a dirty, smelling rat. The latter is the case in You've got a Stew going by Ryan Veeder.

On your quest for ingredients to put in the namesake stew, you explore a small set of tunnels and openings to the surface. There are a few NPCs that can be interacted with, but conversation isn't too important or interesting. (Spoiler - click to show)I was trying my best to woo Fran, the female rat, but to no avail. There are some funny custom responses, but also some meta-references I could have done without. Puzzles are solvable though I would have wished for a less mono-dimensional way of solving some of them. (Spoiler - click to show)(e.g. the one with the girl.) Even after trying quite a few things I couldn't get the optional sixth point.

I like happy little games like this one, motivating the player by being humourous and giving him a concrete goal and solveable, logical puzzles.
In the case of You've got a Stew going, the game is very playable though on the short side and amongst aforementioned details lacking some more items to use, so I give it a pretty good


1 of 2 people found the following review helpful:
Nice little game., May 20, 2012
A small but clever little game, where you are a mouse who needs to find ingredients for a stew. A kind of scavenger hunt.

Nice attention to detail and well polished. Nice humor and I loved the 9:05 reference.

The game is pretty easy. 6/6 here. To score one of the points, you have to be kind of cruel.

I got a big kick out of the dark humor and the slightly cruel edge to the game. Twisted, but in a very good way.

0 of 4 people found the following review helpful:
Short and Fun, May 1, 2012
I found this game fun and humorous. The object is to find enough food for your stew to make your stew a stew. It was also short which is why I liked it.

5 of 6 people found the following review helpful:
Fun, but curious, December 3, 2011
by katz (Altadena, California)
Even accounting for the elusive last point, this is still an extremely short, simple game. I kept encountering situations where I expected the game to be more complex and was surprised when it wasn't: the locked gate, for instance.

This is doubly odd because the details of this world are so intriguing. In contrast to the standard animal's-view focus on describing normal human things from an animal's perspective, Veeder has developed a creative rat world that hints at underlying complexity--and yet, these details are never really needed within the game. I'd like to see more rat world and get a chance to put some of this information to work.

I'd also like to see some technical improvement: the clever responses in this game are still outweighed by stock answers, more items could be implemented, and there are a few spelling and grammar errors. Overall though, particularly given its length, it's a fun game.

18 of 18 people found the following review helpful:
Small but effective, July 12, 2011
The premise: you're a rat trying to gather ingredients for a stew, since your friend has put together the broth but is too lazy to assemble anything else.

In gameplay, this is essentially a treasure hunt for food items, but the tiny, ratly world is entertainingly realized, complete with suggestions of internal rodent politics and their attitudes towards the world of humans. The narration breaks the fourth wall quite a few times, sometimes to give the player direct advice about how to play, sometimes just for amusement's sake. It works, though.

Overall, "You've Got a Stew Going!" is short and easy -- I don't think it took me more than fifteen minutes to win the first time -- but what's there is solid and reasonably polished, with snappy retorts to a number of odd attempted actions. It's possible to win with 5/6 points, and played that way, it's a lightweight charmer suitable for kids.

Getting the last point of the game changes the complexion of the whole experience a bit. (Spoiler - click to show)To get full points, you have to first rescue your friend Fran's pet cockroach, and then "borrow" it back... and stew it. So much for warm fuzzy happy fetch quests! Fran is broken-hearted, but your stew is de-licious. It's kind of genius the way this makes the game a sappy, frilly kids' game unless or until it occurs to you to act horrible. And then it rewards that horribleness. Considering that the piece contains a reference to 9:05, I think that's probably the real point of the thing. But you don't have to go there if you don't want to.

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