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About the StoryAn odd story about a child, a bar, and something hiding in the glass. Does contain sound, recommend checking settings and using headphones for best experience. Mature content. There is only one ending.
42nd Place - 24th Annual Interactive Fiction Competition (2018)
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Number of Reviews: 2
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Dynamic fiction with strong, spare writing, March 11, 2019
There arenít too many choices in the game. The vast majority of your clicks are to advance the text a sentence or three. At first I didnít care much for that, but the more I read of Polish the Glass the more I came to appreciate this mechanic: It forced me to slow down and actually read every sentence. I couldnít as easily skim the text and only carefully read the parts just before my next choice. So, even though I didnít have many choices, the story actually did feel interactive to me - and more so than some other choice-based games Iíve played that also give you few choices but have much larger chunks of text between successive clicks.
The writing is good. Itís spare in a way that works with having to click to advance the text every couple of sentences.
I feel like the events in the game are a metaphor for something, but I canít decide what. Here are some ideas Iíve had: (Spoiler - click to show)Alcohol addiction. Addiction in general. Aging and death. Depression. Perfectionism. Giving yourself too much to other people and having that suck the life out of you.
It might also just be a story, with nothing particularly metaphorical about it. I think itís fair to say, though, that I feel like I didnít really ďgetĒ Polish the Glass. For some works youíre on the authorís wavelength, and for some youíre not. Or perhaps dynamic fiction is just not my thing.
Again, though, I thought the writing was strong, and if you like dynamic fiction you may very well appreciate Polish the Glass.
Dynamic fiction about the perils of obsession and family secrets, November 17, 2018
This is almost purely dynamic fiction, a style of interactive fiction where you mostly read a linear narrative, with different special effects adding to the atmosphere and some scattered choices. "My Father's Long Long Legs" is a classic example of the genre.
This story is about a woman whose mother tended a bar and was obsessed with 'polishing the glass'. It's a story about growing up in a broken household, coming to grips with our parents' problems, and the spiral of obsession and addiction.
There's probably a metaphor here, but it's abstract enough not to be clear on what the metaphor is, which makes this game much more effective for me.
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This is version 3 of this page, edited by Doug Orleans on 23 November 2018 at 2:17pm. - View Update History - Edit This Page - Add a News Item