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About the StorySet in an unusual cyber/virtual reality background, you play a disembodied consciousness trapped in an electron prison of the mind.
[--blurb from The Z-Files Catalogue]
2nd Place, Inform Division - First Annual Interactive Fiction Competition (1995)
-- Carl Muckenhoupt
The puzzles are fairly easy, though one or two are quite contrived and may need quite a bit of thinking about. Also, you tend to die a lot as you are only given a limited number of turns to solve a problem before being dumped back at the restore/restart prompt.
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(It's a bad thing when puzzles don't make sense even after looking at the walkthrough.)
But I have to say that all this is in a large part due to personal taste in IF - while I'm not completely averse to puzzles, I'm averse to these (leaps of logic, a lot of trial and error), and the Tron-like VR environment didn't immerse me at all.
The game requires many unusual leaps of logic, as well as a few difficult guessing problems. The story was fun, the map was easy to navigate, and the puzzle solutions often make sense after the fact.
Having played many of the old school games, I feel like the story of this one is better than most (I preferred it over Uncle Zebulons Will), but it's difficult puzzles combined with its strict linearity is a problem. A more open puzzle plan would have helped.
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