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1-12 of 12 [...] I really do enjoy serial killer stories, and really think that this game has potential. With some reworking of the conversational style, a bit more depth to the world and the people, and perhaps a slightly longer path to the solution, I think it could have been a solid game. Perhaps not to everyone's taste, but then, what is?
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| Direct link | Add a comment >INVENTORY - Paul O'Brian writes about interactive fiction [Y]ou have a couple of NPCs, both of whom must be ASKed ABOUT three magic topics each before the game will continue. These NPCs are so minimally implemented (as is pretty much everything in the game) that they only answer to those three topics -- all others will provoke one of three random default responses. As if this extremely minimalist implementation didn't make guessing the noun difficult enough, the topics you're expected to type in sometimes verge on the ridiculous. If a character doesn't respond to ASK HIM ABOUT ADVICE, why would I expect him to respond to ASK HIM ABOUT WHAT HE WOULD DO? Of course, the game gives me an unsubtle shove in the right direction by having the character say, "Do you want to know what I would do?" But this is a pretty desultory form of interactivity. The game may as well just tell you what your next command should be, since it has no plans to respond to anything else anyway. If you think that's interactivity, you probably also think ventriloquists' dummies come up with their own punch lines.
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| Direct link | Add a comment - dollweiss, April 7, 2022 - Edo, March 24, 2022 3 of
3 people found the following review helpful:
Short, Graphic and Linear, April 28, 2017by Jerry Martin (Colossal Caves) 1-2-3 is not for the faint of heart. Not because of the game's complexity or over the top puzzles but rather because of it's content. While playing 1-2-3, you take the role of a serial killer who graphically kills and violates his victims. The game does not shy away from detail and because of this, if you are squeamish or otherwise unnerved by graphic depictions of violence and gore, you'll want to avoid this one. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
A graphic rape and murder game with long story segments, August 1, 2016by MathBrush This game has you play as a violent rapist and murderer as you go about your business, as well as playing as someone investigating them. Was this review helpful to you? Yes No Remove vote | Add a comment
- Mark Jones (Los Angeles, California), July 21, 2011 1 of
2 people found the following review helpful:
A Short and Interesting Story, April 25, 2011by anthonyc (Florida) I found the game, 1 2 3, to be a short but interesting peice. I liked how it switched between two characters, the murderer himself and the lead officer on the case. It is a bit gruesome in the beginning, describing the crime that was done, with certain bits getting bitten off and describing a crazy man's crime. Was this review helpful to you? Yes No Remove vote | Add a comment
- JohnW (Brno, Czech Republic), March 16, 2011 11 of
11 people found the following review helpful:
The power of impotence, April 7, 2010by aaronius Released in the same IF Comp as the much better-known Rameses but nearly universally reviled, this overlooked experiment also casts you in the role of a player unable to make your character do what you want, although this time with much more disturbing consequences. A story about a serial killer who rapes, disfigured, and murders his female victims is perhaps not well suited to the second person voice: the graphic violence and nihilistic themes make this a challenging story to complete. But there's more going on here than shock for shock's sake. Was this review helpful to you? Yes No Remove vote | Add a comment
- Stephen Bond (Leuven, Belgium), October 26, 2007 Baf's GuideShort and highly linear game in which you're a serial killer (and your killings are described in graphic detail, so skip this if that's not your cup of tea). Creepy in places, but suffers from the straitjacketedness of it all--there's very little you can do for most of the game, and in the killing scenes you don't get any control at all, natch--as well as from a dreadfully clunky conversation system in which the NPCs give you elaborate prompts for you to ask them about certain topics. (As in, "don't you want to ask me about...") Not a total failure, but far from a success. -- Duncan Stevens
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