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About the StoryA science fiction/horror game, set in an underground laboratory. Something is breaking free...
This is my first game, it should be pretty short and easy.
14th Place - Casual Gameplay Design Competition #7
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Number of Reviews: 2
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The game has a core of two busy lab rooms sporting computers, scanners, medical miscellany and one specimen cage containing your charge, the horrible Scorpig. Your goal is to implant a chip in that little bastard, a procedure which does not go routinely. This main part of the game is very satisfying, coming on like a significant but not overly tough set piece from a larger adventure. There's good interactivity amongst the many props at your disposal, a fair bit to do and a fair bit to work out. The game successfully conveys a feeling of the dangerousness of the PC's situation without ever killing the player. I did get stuck once, at which point I consulted the walk-through and discovered that (Spoiler - click to show)a particular object which common sense had told me would never fit inside another particular object actually did – so I blame the game's failure to make clear the size of this object.
Unfortunately, the post-Scorpig section of the game is poor. It may also be short, but it dragged down my experience with its relatively lame implementation (EG a vital noun makes no appearance in the prose at any point), vagueness of purpose and possible bugginess. I was stuck in one room for ages, and when I turned to the walk-through, it didn't work – (Spoiler - click to show)nor did its instructions on getting either of the game's endings.
I was tempted to lop a star off my score for the messy endgame, but I felt that would fail to accurately reflect the fun I had in the laboratory section, which comprises the bulk of Critical Breach. I had also been expecting a small game from the outset, and wouldn't have minded if it hadn't continued beyond the lab anyway. It's a good and basically satisfying dose of puzzle in a sci-fi setting. An update to the endgame would be great, though.
Critical breach is very linear, short and simple though. Puzzles are obviously aimed at the beginner so don't expect too much. What the story does have though, is fairly well done. The beginner will be pleased with the variety of tasks needed to complete the adventure, from finding a way to 'escape' the mysterious beginning to doing simple puzzles, and using the limited tools to solve problems. This adventure gives a toolbox of activities which will be needed for future, harder adventures.
It's no zork, but critical breach is perfect for the IF beginner
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This is version 7 of this page, edited by Grey on 17 August 2013 at 12:27pm. - View Update History - Edit This Page - Add a News Item