Sophie's Adventure

by David Whyld profile

2003

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1-6 of 6


>INVENTORY - Paul O'Brian writes about interactive fiction

I think the best thing that could happen to Sophie's Adventure would be if it were scaled back considerably (say to a size that is finishable in two hours), tested and proofread much more thoroughly, and entered in the comp in that tighter and stronger form. Too late for all of that now -- I won't be returning to this game after the way it aggravated me -- but these lessons can be learned for future games, by this author and others.

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- Serge Kirillov, October 9, 2017

1 of 1 people found the following review helpful:
A massive adrift game with text dumps and pop culture references, August 1, 2017
by MathBrush
Related reviews: 2-10 hours

This was David Whyld's first IFcomp game.

This game is just really, really big, with tons of conversations and features.

It's just too big; page after page of text dumps make it difficult to pay attention to what you're trying to do.

It involves a fantasy land where everyone references american pop culture and you learn DnD spells.

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- Nusco (Bologna, Italy), September 11, 2010

- Lady Sarah (Portland, Oregon), April 2, 2008

- Quintin Stone (NC), October 23, 2007


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