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About the StoryAn IFComp 2004 Entry
20th Place - 10th Annual Interactive Fiction Competition (2004)
-- Valentine Kopteltsev
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
I seem to have spent most of my review commenting on how strange and/or incomplete Kurusu City felt to me, so let me finish up by pointing out some well-done parts. There's a nice feature in the game's inventory code which prints out the results of an X ME before printing the inventory on the first time it's used. Subsequently, it just prints the inventory. I thought this worked so well that I'd like to see it become an IF standard. Also, there's a game-within-a-game that serves as an entertaining satire of the medium itself. There's a nice multi-stage puzzle involving gaining a credential, and I found the story interesting enough that I felt sorry when time ran out. Mostly, though, my reaction to Kurusu City was a puzzled shrug.
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You play a japanese girl who wants to destroy robots, so you explore a city to undertake various actions (that must be done in a very precise order) to obtain various items, in order to stop the robots.
I'd love to see someone do a full walkthrough of this!
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