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About the StoryA weird power to save a weird world.
So you just got fired from the best company ever, and it's the best day of your life. New opportunities! New horizons! New ways to look at things! Like calling this stupid kiss-off job fair a "convention."
Nominee, Best Puzzles; Nominee, Best Individual Puzzle - 2012 XYZZY Awards
The dropbox link is at https://www.dropbox.com/s/thb3vltfdp0qeg1/s2.pdf?dl=0 so you'll have to cut/paste it.
The map is equivalent to release 3 except for the Thickets room. While the binary is still undergoing changes, I don't think I'll do any more to the map.
Also, there's a bug where if you scan something with no text, it says BUG. Oops. I deliberately steered my testers away from this, thinking "It couldn't break."
This is the only major thing found so far, and it was a one-line fix. (By the way, anyone interested in testing SA who hasn't played it, give me a yell! I need help making sure the hint system doesn't misfire, and I have a way to track hints without spoiling it for the tester.)
Re: maps, you may like it for your game, too, and really...I'd love to see more notifications of (new) maps for games on IFDB! I think seeing a map can be a nudge for people to play a game they always meant to.
The main upgrade is that the game is clued better, and good tries are recognized. But there are a lot of bug fixes, with tons of general polish. The gadget and slider were merged, and you can now skip an area.
(Spoiler - click to show)Store F = LOGOI
Store I = SOOTH
Store M = SAY BS
Lots of random chatter was added, room names were revamped, and there's even a Trizbort map.
http://www.intfiction.org/forum/viewtopic.php?f=19&t=16475 contains the details of the change log.
Hope people who find it worth a replay enjoy it, and hope this encourages other IFCompers to touch up their game with big or small fixes.
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The presence of so many anagrams in the text makes it very rich, requiring slow and careful reading. It can be difficult to piece together what's going on. In general, it seems that you are a special chosen one, prophesied to bring an end to Burdell's reign through your ability to change objects and locations.
You change things by typing in anagrams of objects and locations in the room. It's fun trying to find anagrams of everything, although sometimes it's difficult to know if adjectives are supposed to be included or not.
It is of course interesting to compare this game to Counterfeit Monkey and Ad Verbum. Shuffling Around leans closer to the 'pure puzzle' style of Ad Verbum, but it has a fairly large map and storyline, like 'Counterfeit Monkey' (but a bit smaller). In contrast to both games, all the rooms'
descriptions are filled with wordplay.
A must-play for fans of word puzzles.
The in-game help system is first-rate and should allow any wordsmith to complete the game without a walkthrough.
The writing is good, at times slightly over-verbose, but never unnecessary.
I was slightly confused by the intro: it took me a little more time to puzzle out the difference between the gadget and the slider, and why I'd take one and not the other. I think it could use a little more exposition earlier on. It may be a minor spoiler, but I think the game would be improved if the player knew early on that (Spoiler - click to show)the gadget is easy mode--the slider is hard mode. You can probably complete the game with either, or neither, if you're adept at anagrams, but it'd be nice to be able to swap between them mid-game, so you could start with the slider & switch to the gadget when under extreme duress.
If you can't wait for the Sunday Puzzle by Will Shortz on NPR each week, this is a game for you. If you're more interested in character/narrative driven story experiences, you'll probably be less enthusiastic about this game.
I love the word-puzzle aspect, and am glad that I discovered Schultz work via InfoComp2013 and 3diopolis.
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Recommended ListsShuffling Around appears in the following Recommended Lists:
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Games whose main 'genre' is wordplay. This list does not include games like the Edifice or Suveh Nux which have significant wordplay elements, but which are not the focus of the story.
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This is version 6 of this page, edited by Andrew Schultz on 14 September 2014 at 2:57pm. - View Update History - Edit This Page - Add a News Item