I Palindrome I

by Nick Montfort profile

Episode 2 of Apollo 18 Tribute Album
Wordplay
2012

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- Hikari Starshine, May 24, 2023

- Sobol (Russia), September 16, 2022

- Edo, August 28, 2022

- cgasquid (west of house), January 31, 2022

- Zape, April 13, 2021

- Xavid, June 9, 2017

- Kaesa, March 2, 2017

- lkdc, February 24, 2017

- stet, January 21, 2017

2 of 2 people found the following review helpful:
A game about understanding the game and wordplay, May 29, 2016

From the Apollo 18 tribute album, this is a brief web-based game by Nick Montfort.

The game is all in palindromic sentences, so the words themselves aren't palindromes, but the sentences remain the same if you reverse the word order.

I tried several ideas, and got stuck, lost interest, and looked up the solution online. If you work at it, you can figure it out. I tried (Spoiler - click to show)VIEW CANYON VIEW, X ME X,<\spoiler> and stuff like that. It turns out I was close.

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- Simon Deimel (Germany), January 28, 2015

- Mr. Patient (Saint Paul, Minn.), March 30, 2013

- Edward Lacey (Oxford, England), February 9, 2013

- Nusco (Bologna, Italy), July 10, 2012

- perching path (near Philadelphia, PA, US), May 23, 2012

- EJ, April 18, 2012

- Emily Short, April 11, 2012

- dhakajack (Washington, DC), March 30, 2012

3 of 3 people found the following review helpful:
This Game Review Will Review This Game, March 27, 2012

A bite-sized wordplay piece that should take under five minutes to play. Fictional content is slight, surreal and entirely in service to the wordplay.

Most puzzles have a trick to them, a satisfying moment in which you discover how the thing works and can start to make progress. A really good puzzle still requires some ingenuity after you've worked out the trick. In a bad puzzle, all that's left after discovering the trick is brute-forcing or other kinds of tedious slog. By that standard, this isn't really good, nor is it bad; it swiftly delivers that single gleeful moment, and after that everything else is trivial.

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