Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download


Captain Lighthouse's Museum Mystery
Download at textadventures.​co.​uk
This game requires an interpreter program - refer to the game's documentation for details.
Play Online
Play online at textadventures.​co.​uk

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Captain Lighthouse's Museum Mystery

by Patrick Hirtle

Mystery
2007

Web Site

(based on 1 rating)
1 member review

About the Story

Captain Lighthouse is back for more fun in this quick game, which is designed for the kid in all of us.

Game Details

First Publication Date: November 12, 2007
Current Version: Unknown
Development System: quest
IFID: 8DB8BE537AEEBA365500854FE7EE1349
TUID: cbydaubgsofdd3ew

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

Average Rating:
Number of Reviews: 1
Write a review


2 of 2 people found the following review helpful:
The test is now ready!, February 6, 2013
by Wade Clarke (Sydney, Australia)
Related reviews: Quest
Captain Lighthouse is a Nova Scotian superhero who fights pollution and tells Nova Scotian kids about the virtues of reading local newspapers. He is a multimedia figure for our times, appearing variously in his own comic book, in the form of a huge inflatable doll, and in this adventure game, Captain Lighthouse's Museum Mystery. The interview I read with the captain on his website painted a portrait of a well-meaning but verbose and kind of dull guy, which, excepting the verbosity, is also how I would describe this game.

Playing the good captain, you are called to the Fisheries Museum of the Atlantic in Lunenberg, where some villain has stolen the plans for the Bluenose, a historic fishing schooner. Handily, all five suspects are standing around in the next room. Your job is to identify the guilty party not by such exciting means as using ESP or asking questions about the crime itself, but by submitting the suspects to a comprehension test. And in truth, the party being subjected to the comprehension test is yourself, because you have to read the fact sheet about the Bluefin before you can grill the bad guys to find out which one of them knows the least about this jewel of history. For surely that ignoramus is the committer of the crime!

The bad guys have cute names like Kaiser von Thefz, and the game's atmosphere, buoyed by the presence of photoshopped portraits of characters and a few simple pieces of music, is generally one of endearment. But in the end, you're a superhero who displays no evidence of having superpowers, does not get to use any superpowers, and instead administers a comprehension test. I confess I wanted more from the character who earned local rag SouthshoreNow the Best In-house Promotion Award from the Canadian Community Newspapers Association.

(Also, the villain's identity does not change from one game to the next.)

Links




This is version 2 of this page, edited by textadventures.co.uk robot on 24 January 2013 at 12:03pm. - View Update History - Edit This Page - Add a News Item