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About the Story"This was originally going to be an entry in Emily Short's Walkthrough Competition, but I didn't quite get it finished in time. Rather than let all the work go to waste, I decided to resubmit it here. So, keep in mind that it's *meant* to be played in conjunction with the accompanying walkthrough file. If you want a challenge, you could try playing it without, but if you get stuck, consulting the walkthrough is not considered cheating! Game Details
Language: English (en)
Current Version: Unknown License: Freeware Development System: Alan 2 Baf's Guide ID: 1651 IFID: ALAN-704EF5D960A8E0FF65F8ADD1ED639A32 TUID: cbesz0xvi20n6w38 |
28th Place - 7th Annual Interactive Fiction Competition (2001)
>INVENTORY - Paul O'Brian writes about interactive fiction
Overall, I enjoyed TOAB, and while the fiction element of it wasn't so great, its interactivity techniques got me thinking.
See the full review
WalkthroughComp was done by Emily Short, where she wrote out a telegram of a bizarre walkthrough for a nonexistent game, and then you were to write that game.
This game is one of the biggest responses to that; however, it's too big. The game is full of text dumps, and the environment (inside a VR machine) just veers wildly from genre to genre and location to location.
It must have taken a lot of effort, but it needed more coherence, I think.