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About the Story[Entry in the cancelled ADRIFT One Room Comp 2004]
1st Place - InsideADRIFT End of Year Comp 2004
A fun outing!
As with other Whyld outings, we have an array of traditional text adventure puzzles from the sublime to the downright silly. This is tongue-in-cheek stuff and, unlike in some games, it really works here. I think that is because the initial scenario is plausible, credible and easy to imagine. It's madcap nonsense and all the better for it.
-- Laurence Moore
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Maybe the most annoying part is (Spoiler - click to show)when I am asked if I have any meteor ore and get rejected with no time to respond, even when it is clear to all present that such material is (for reasons I'll leave vague) readily available.
The real loss here is that the situational humor doesn't withstand several playthroughs. Many of the funny parts won't even be seen by the player unless they can guess the verb and work out the byzantine pathways required in solving chains of sometimes interlocking, sometimes independent puzzles. Lack of player friendliness is a heavy weight on what might otherwise be a light-hearted (even sparkling), surreal sitcom.
Perhaps best played with a walkthrough handy.
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"Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. An ultra-linear game." [--blurb from The Z-Files Catalogue]
Recommended ListsPaint!!! appears in the following Recommended Lists:
Not Too Long, Not Too Difficult by Eric Mayer
Being impatient and puzzle-challenged, I prefer rather short games that I can make it through without resorting to hints every other turn. The following leap to mind, in no particular order.
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