Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story"Tomorrow is the big Teddy Bear party, and you must definitely not let your owner forget about it..." [--blurb from The Z-Files Catalogue]
Nominee, Best Game; Winner, Best Setting; Nominee, Best Individual PC - 1997 XYZZY Awards
-- Carl Muckenhoupt
It's a genuinely charming premise that author David Dyte carries off with humor, and as with Ralph, that premise shapes both the plot and the puzzles in a way that makes Bear's Night Out feel fresh.
See the full review
The puzzles are on the whole logical and clever, although the solution to the dark location was found by accident. The author insists the solution works in real life, but as I don't own one of those objects I would never had guessed.
See the full review
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
ABNO is a delightful game. It is well-written and, for the most part, well-coded, including a number of details which serve to enrich the childlike, enchanted game world. For example, the television runs a very funny infomercial for a hardware z-chip, to turn your computer into "the interactive fiction machine of your dreams!" The cat's random event routines create an endearing illusion of feline unpredictability. Judiciously chosen box quotes enhance the game's sense of magic and wonder. Finally, perhaps the best touch of all, all the elements of the full score are written alliteratively: "furry fashion" for wearing your coat, "kindness to kittens" for petting the cat, etc. The combined result of all these details is a world well worth visiting by children and adults alike.
See the full review
|Average Rating: |
Number of Reviews: 4
Write a review
Most Helpful Member Reviews
A Bear's Night Out (ABNO) is Mr. Dyte's first released work, and it has the feel of a first work -- a little rough around a few edges, a sense that maybe more effort was spent on code than prose. Nonetheless, the main character seems to touch a soft spot in the hearts of most people, and this -- coupled with the consistent but novel logic of the teddy bear universe -- is what makes the piece stand out.
ABNO's fifth place finish in the 1997 IF Comp is a testament to the quality of Mr. Dyte's originality and style, as is the game's receipt of the "Best Setting" XYZZY Award for that year. Lest you think this piece is all gimmick and no meat, note that it was a finalist for "Best Game", as well, and that fans of the story have taken the time to translate it into both German and Spanish.
I do think this game would be suitable for a children's story, assuming the child has some capacity for sustained problem-solving and perhaps the over-the-shoulder advice of a few family members. Only one puzzle seemed likely to stump a group of players for any length of time; be prepared to use the gentle in-game hint system to avoid the bad kind of frustration, if needed.
Though I give it only three stars overall ("good, not great"), it is one of the more memorable stories I've played. I do recommend that you try this game, particularly when you are feeling young-at-heart.
It's quite a comedic and charming little game. The author never forgets that the main character here is a teddy bear, thus neither does the one playing said teddy bear. You are small and short, thus have a hard time reaching things that are up on a table, as well as other objects. You will often find yourself searching around for something to help you get up to a higher area. Being able to reach the power button on a TV is something you would normally take for granted.
There are poems and quotes that appear from time to time, in a box of text near the top of the screen. They are often humorous, and always appropriate to what's going on in the game at the time.
There are not many PC's in this game, well at least not that you can interact with. Your owner is asleep, and the stuffed moose are not "alive" such as you are. This leaves only a housecat to interact with. That said, the cat is very well done. The relationship between the cat and the bear is almost touching.
I did find myself stuck in a few sections, though that's not unusual for me. There was one instance where items were being added to my inventory, without my knowledge. Now a puzzle is a puzzle, but I only realized that I had these items by cheating and consulting some hints within the game. (The hints were well done, by the way, revealing clues little by little.) I think the game could've been improved with some mention that you've received the items. That's the most I can say on this particular scenario without spoilers.
There are a few problems with commands such as this:
>look at papers
A dreadfully messy pile of old exam papers, study notes, letters, junk mail, bills, walkthroughs for adventure games, recipes, newspaper articles, medical records, and who knows what else.
Towards the middle of the pile of papers you find a featureless white cube, but this fails to hold your interest, and you place it back.
>x white cube
I only understood you as far as wanting to examine the white button.
Not only can you not look at the white cube at all (it was a random text message only, which disappointed me), but the message I got in response is all wrong. Here's another such problem (I've replaced an item here to prevent spoilers):
>push ball into basket
You can't see any such thing.
Into the picnic basket? Good idea!
There are quite a few surprises in this game that I dare not reveal due to spoilerage. Some of them are in-jokes to the IF community. The fact that this game seems to have been geared towards children (and has been used as an education aid in the classroom), leads one to wonder at the references to IF history. That said, the adult IF enthusiast will find quite a bit of humour in these references.
There's quite a bit of entertaining things to do in A Bear's Night Out that are just for fun. For example, there are a few fun things to do with the cat, you can call 911 on the phone, and then there are a few funny default responses such as this:
A hollow voice says `Obviously, you are in the wrong game.'
[Watch me pull a rabbit out of my hat!
That trick never works.
-- Bullwinkle J. Moose and Rocky Squirrel]
I found the game to be a very enjoyable romp through an IF programmer's house... as a sentient teddy bear.
See All 4 Member Reviews
If you enjoyed A Bear's Night Out...
Related GamesPeople who like A Bear's Night Out also gave high ratings to these games:
|You Are Jeff Bezos, by Kris Ligman|
Average member rating: (4 ratings)
A simple text-based adventure exploring the age-old question: What would you do if you had more money than any single human being should ever have?
|Instruction Set, by Jared Jackson|
Average member rating: (3 ratings)
How do you run a mind that cannot run itself? Enter the mind of Nora Atwood and with the help of a little science, you may be able to puzzle out her situation.
|The People's Glorious Revolutionary Text Adventure Game, by Taylor Vaughan|
Average member rating: (46 ratings)
Sure, there's only five of you against a world full of reactionaries, but you have Revolutionary Spirit! You can't possibly fail. Nothing can stand in your way! Now if only you could find your Revolutionary to-do list...
Recommended ListsA Bear's Night Out appears in the following Recommended Lists:
Big, non-linear adventure games with score system by MathBrush
These are classic-style games, where you have to collect a large variety of objects while exploring a cave or building. My favorite way to play these games is to start playing without hints, mapping out the world and seeing what all I...
Games with a strong PC by Tiny Clanger
In some games you mustn't just act, but act in character. In most games, Captain Kirk won't be allowed to shoot Mr Spock, and obviously nonsensical acts are disallowed. But in others, the whole world and its descriptions are filtered...
PollsThe following polls include votes for A Bear's Night Out:
Games for language learners by Emily Boegheim
What are some good games for people trying to learn another language? I imagine that short games with relatively simple prose and not too many non-standard commands (if they're parser games) would work best, but feel free to suggest...
Influential Games by Rose
As a historical exercise, I've begun compiling a list of IF games that have either done something ground breaking with the medium or otherwise influenced it; and I've turned it into a poll so everyone can have input on the expansion....
Games with Toys by IFforL2
I want to distinguish toys from three other IF game elements: Puzzles require the player to find a solution to a problem in the narrative. If she can't find a solution, she's stuck. Branching allows the player to steer the plot of the...
This is version 8 of this page, edited by Edward Lacey on 18 March 2013 at 5:57am. - View Update History - Edit This Page - Add a News Item