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About the StoryTonetown! It's a totally radical dimension where the top tune is Tass by the Daglets, the top Gear is Troppo-Wear, and the UltraTouch haircut is a DieCut by Chaz.
What are you doing there? Simple. Your favorite guy, Gramps, has disappeared from his warm, cozy home dimension. He's stuck in Tonetown and it's up to you to figure a way to get him out.
That's tricky enough, but just to make things even more interesting, there's a character with green scales, dirty fur, and yellow fangs. His name is Franklin Snarl, and he's not half as nice as he looks. And if he gets you before you get Gramps, you won't look so great either.
Along the way, you'll get lots of help from Ennio the Legend, who used to be Gramp's dog Spot, and you'll get lots of clues from some UltraTone friends, but the tough stuff is up to you.
So what's the deal? Are you Tass enough to go for it? Think it over. Because once you get to Tonetown, the only way out is to go all the way in.
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One of the more interesting pieces of '80s IF, September 16, 2015
Tass Times In Tonetown is set in what the '80s MTV generation thought the future would be like. One thing you discover pretty quickly is that Tonetown citizens do not take kindly to strangers. You'll probably die several times without knowing why, until you read the newspaper articles a couple of times over.
Some of the puzzles were strange, and there was a fair amount of inventory management that you had to do. It had icons for common commands and your inventory slots, but I don't think I ever got the mouse to work with this game. It obviously relied on some kind of proprietary early mouse driver.
The strange people and locations kept the game interesting, and I enjoyed playing it through multiple times. It's worth a try.
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