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The objective is simple survival and, ultimately, escape. To do this, the player must explore a 5-level, 100 room dungeon which is randomly generated for each game, building up equipment and experience in preparation for her showdown with the game's ultimate foe, the wumpus itself. In classic dungeon crawl style, the monsters and challenges get steadily tougher as one progresses, but the rewards -- in the form of more powerful weapons, and treasures which can add to the player's score upon escape -- also increase. [...]
For me, the problem with a game like this is that increased challenge just feels like increased tedium. At some point it all becomes work rather than fun, and then I either give up or cheat. I suspect that many other IF players are, like me, looking for something fundamentally different in their computer entertainment than that which Wumpus 2000 provides, and so I am not surprised that there has been virtually no discussion of this game in the community since its release. Still, if you think you might enjoy a heaping dose of RPG-style simulation and old-school mapping puzzles to go with a little bit of narrative, give Wumpus 2000 a try. It really does do what it does very well, and I don't know of any other modern parser-based game quite like it.
-- Jimmy Maher
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This is version 2 of this page, edited by Edward Lacey on 12 May 2013 at 9:45am. - View Update History - Edit This Page - Add a News Item