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The King of the World

by G.A. Millsteed

Fantasy
2018

(based on 5 ratings)
1 member review

About the Story

In this fantasy adventure, a boy discovers his destiny to become the legendary King of the World.

Game Details

Language: English (en)
First Publication Date: October 1, 2018
Current Version: Unknown
License: Freeware
Development System: Twine
IFID: Unknown
TUID: bmi4nxncxg4zq2bu

Awards

52nd Place (tie) - 24th Annual Interactive Fiction Competition (2018)

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Number of Reviews: 1
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1 of 1 people found the following review helpful:
Classic fairy tale with a few interactive elements, January 6, 2019
More than any other game in IFComp 2018, The King of the World resembles a classic fairy tale. The game begins with a father telling his two sons a legend about three powerful stones that were once combined in a crown, giving the ruler power over earth, water, and sky. The ruler was betrayed, the crown was broken, and the stones were separated. After the father finishes telling the legend, the story reveals that (Spoiler - click to show)he has one of the three stones, and he plans to pass it down to the older son.

There are four chapters in all to this story. In classic fairy tale fashion, you (mostly) play as the the younger son. You goal is to find the crown and the three stones and potentially become the king of the world.

The King of the World is choice-based, but there aren't very many choices. The vast majority of my clicks were to "Continue" and give the next few paragraphs of the story. As far as I can tell, each chapter has just one choice or one collection of choices. The choices do affect what happens later, although I'm not sure how much. In particular, there's a place in Chapter 4 where (Spoiler - click to show)the older brother saves the younger brother. If I had made a different choice in Chapter 1 I suspect this might have turned out differently.

The game tells you explicitly when it prints text that depends on a previous choice, which is an interesting mechanic. I'm not sure what I think about it. I like knowing that my choices mattered that much, but it does make the story feel less immersive.

A few quibbles: There's a maze in Chapter 3 that could have been made smaller or cut without sacrificing story. Also, the event that leads to the choice in Chapter 1 seems like a small thing to have such a huge effect on the game's later events. My main critique, though, is that I would have liked to have had more choices in this game.

If you're looking for a classic fairy tale with a few interactive elements, then you'll probably enjoy The King of the World.

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This is version 3 of this page, edited by dgtziea on 25 November 2018 at 1:36pm. - View Update History - Edit This Page - Add a News Item