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Contains The tale of the cursed eagle.zblorb
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The Tale of the Cursed Eagle

by Slat Leering profile

Horror
2013

(based on 6 ratings)
1 member review

Game Details

Language: English (en)
First Publication Date: October 31, 2013
Current Version: Unknown
License: Freeware
Development System: Inform 7
IFID: F57BF921-DBAA-4003-9B2D-09B009CB808C
TUID: bf68dbypvpmgi7ia

Awards

14th Place - Ectocomp 2013

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Member Reviews

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3 star:
(3)
2 star:
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1 star:
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Average Rating:
Number of Reviews: 1
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2 of 2 people found the following review helpful:
About what SpeedIF should be, October 31, 2014
by Andrew Schultz (Chicago)
A year after EctoComp 2013, I found myself coming back to this game. It's a very good example of SpeedIF. While there's a lot that isn't implemented for you to examine, it's not critical to the story. The main focus is to run away from that beast that's chasing you.

From a technical level, you're just running around nine rooms avoiding a best that will kill you. It's possible to get stuck in a few places, but the game is short enough you can just replay. You can also find sanctuary from the beast to get several endings. I managed to get these, and they were still satifying despite not the "good" one that makes everything click--on re-playing, I see that a lot of hints were there. Though I sort of forgot for a bit about (Spoiler - click to show)The Wizard's Tower, as I may've assumed it was as impassable as the guard by the bridge to the village who wants money. But that's a minor hinting issue.

Speeding through this game under the deluge of IFComp 2013 entries, I missed that (Spoiler - click to show)the beast is half as fast as you, assuming instead that (Spoiler - click to show)the author wanted you to randomly teleport in the fairy ring. So somehow I managed to "fear" the beast and ascribe it more power than it had.

That's a good accomplishment for an EctoComp game. This is a high three stars in my rating, which for a speed game is very good indeed, and while I can't knock any game that placed above it--there were a lot of good ideas--I'm still surprised it wound up in the bottom half.


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This is version 5 of this page, edited by Marius Müller on 21 October 2016 at 4:02am. - View Update History - Edit This Page - Add a News Item