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Room Serial.z8
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

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Room Serial

by merricart

escape the room

Web Site

(based on 10 ratings)
2 member reviews

About the Story

An escape game where you escape from a series of rooms, gaining new actions on the way. The new actions help you advance. You must also piece together the mystery of why you were there.

Game Details

Language: English (en)
First Publication Date: June 27, 2012
Current Version: Unknown
Development System: Inform 7
IFID: D89DE39B-0915-4D88-895B-2B670A767E3E
TUID: bdey5bvuxsq6jcll


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Number of Reviews: 2
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2 of 2 people found the following review helpful:
Changing verb sets illustrate a tragic tale, May 18, 2016
by verityvirtue (London)
Time to completion: 15-20 minutes

[This game describes an abusive and violent relationship.]

The key conceit of this game is that the more rooms you escape, the more abilities you gain. This is an interesting play on the idea of restricted actions. Your powers parallel what you know about yourself and the thing that brought you here in the first place.

The rest of the game is thinly implemented. There are some rooms with poorly disambiguated nouns. The choice of verbs and the implementation thereof sometimes feels clunky. There are built-in walkthroughs for individual rooms which make this much less painful, though I found myself relying on them more often than I should have.

The game overall is buoyed by its underlying story and its unreliable narrator. The reveal of the story feels satisfying and the journal tied things together - some might find it contrived, but I felt it worked.

In any case, the changing verb set is thematically appropriate, never mind that the puzzles could be frustrating at times.

1 of 1 people found the following review helpful:
Interesting experiment in limited verb-set , May 14, 2016
by Joey Jones (UK)
In the game you proceed through a series of rooms, gaining new verbs as you go. It works as a metaphor for someone gaining confidence after a controlling relationship.

The puzzles themselves are quite arbitrary, somewhat alleviated by the in-built walkthrough. The game also falls into the common trap of having a lot of similarly named objects to disambiguate between. All in all, it's an interesting idea let down a little by the implementation.


This is version 7 of this page, edited by GDL on 3 July 2012 at 9:27am. - View Update History - Edit This Page - Add a News Item