Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryYou play as a xenohistorian on an expedition. You've been dropped (more literally than you planned) by a dropship over the ground of the Ancients. Your equipment was scattered and the dropship crashed. Now it's just you, your wits, and the Ancients to help you find a way home.
Nominee, Best Game; Nominee, Best Story - 1997 XYZZY Awards
-- Carl Muckenhoupt
Post-apocalyptic IF? There hasn't been any, in my memory -- A Mind Forever Voyaging is the only thing that comes close -- but there's no reason why there couldn't be, and Nate Cull's Glowgrass, small but well-conceived, is certainly an interesting attempt. Though the game itself has some flaws, the story is intriguing enough to make it enjoyable. (Duncan Stevens)
See the full review
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Glowgrass is a well-written game with a pleasantly creepy aura, a pleasurable way to spend a couple of hours and hopefully a prelude to more quality work.
See the full review
|Average Rating: |
Number of Reviews: 7
Write a review
Most Helpful Member Reviews
Spatially, it's a small game. A house, a garage and a garden (where the eponymous Glowgrass grows. Beautiful image.) The feel of the game is larger though, thanks to a sort of VR-device you find in the house. The heart of the story, the backstory of the people who once lived in the house is to be found there.
Not much puzzlewise, nothing that a curious mind can't handle without hints. (and one small how-do-I-phrase-this-so-the-game-understands puzzle).
Good moving story, well recommended.
There are some parsing hiccups along the way, but I found they were mostly surrounding one particular game item, (Spoiler - click to show)the cable. However, the parser does helpfully provide the correct verb if you try to take the object but can't manipulate it. (Spoiler - click to show)"Attach" and "connect," plus related antonyms, should have been implemented, but the problem can also be solved by referring to specific sockets you want to put the cable in. The real trouble with the gameplay is more about having to perform actions one by one. Like, you can't just head in the direction of a door. You have to perform each step individually, which is rather annoying after getting used to more modern games.
Jerkiness aside, the game was still easy enough to get through with no hints and my only major complaint is really that the story is kind of unresolved. I'm a bit confused about the ending. The author says material had to be cut out to make the game fit the parameters of the competition, and perhaps the story resolution was that material, but I'd be interested in seeing an epilogue.
The environment is pretty small, and the puzzles for the most part are quite simple - though as another reviewer mentioned, there are some flaws in the implementation. For example, if you throw x at y, you are told that you can't reach y with just your hands! (Spoiler - click to show)The really irritating part is that you ARE supposed to throw x at y... but if you specify the target, you're screwed.
The conversational mechanic is also a little unintuitive - if you're having trouble, just realize there's an ABOUT keyword, and it's crucial.
If you don't get caught on the rough edges in the mechanics, Glowgrass will probably only take you 15 or 30 minutes to finish, if that. It's worth playing.
See All 7 Member Reviews
If you enjoyed Glowgrass...
Related GamesPeople who like Glowgrass also gave high ratings to these games:
|Eunice, by Gita Ryaboy|
Average member rating: (8 ratings)
Eunice is a shadow of its former glory. Hope is lost, just a faint mem-ory Whatever might have brought you here, That Eunice needs you, it is clear. Type out simple commands, and Notice the changes in Eunice land. Odd creatures and...
|The Train To Abaddon, by Marshal Tenner Winter|
Average member rating: (5 ratings)
A very short steampunk adventure! Try to unlock all 7 achievements!
|The Forgotten Tavern, by Peter M.J. Gross|
Average member rating: (7 ratings)
Max and Diana need your help, although Diana might be reluctant to admit that. You should visit their humble establishment. If you help them with their problems, they can help you with yours. You remember that problem of yours, right?...
Recommended ListsGlowgrass appears in the following Recommended Lists:
Not Too Long, Not Too Difficult by Eric Mayer
Being impatient and puzzle-challenged, I prefer rather short games that I can make it through without resorting to hints every other turn. The following leap to mind, in no particular order.
PollsThe following polls include votes for Glowgrass:
Best sci-fi games by Ant-Fan
I'm looking for games from the sci-fi genre. I would prefer classic-style games, even if they're not classics (such as 'Across The Stars') because one of my all-time favorites is Planetfall, but really, anything goes.
Apocalypse How by katz
Post-apocalyptic games: equal parts cliche and fun. Authors are free to dispense with pesky NPCs, complicated modern technology, and implementing working everyday items. Players can have no inhibitions about acting like murderous...
Games for Beginners by WriterBob
I'm looking for games that are suited for adults who are new to IF. My purpose is to share these games with friends and let them get experience IF without being frustrated by mazes or guess-the-verb issues. Please avoid children's games....
This is version 6 of this page, edited by Zape on 29 June 2020 at 10:29pm. - View Update History - Edit This Page - Add a News Item