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Byzantine Perspective

by Lea Albaugh profile

Science Fiction
2009

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Reviews and Ratings

5 star:
(2)
4 star:
(13)
3 star:
(23)
2 star:
(7)
1 star:
(0)
Average Rating:
Number of Ratings: 45
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- IanAllenBird, December 12, 2019

- elias67, November 4, 2019

- Zape, June 18, 2019

- davidar, November 10, 2018

- comfortcastle (Sheffield, UK), August 25, 2018

- Mr. Patient (Saint Paul, Minn.), November 17, 2017

- Kyriakos Sgarbas (Hellas (Greece)), May 25, 2017

- lkdc, February 22, 2017

- NinaS, July 3, 2016

- E. W. B., March 18, 2016

- Squidi, February 12, 2016

Short, trippy game about perspective., February 3, 2016

I found this game on Juhana's list of Mindbenders. It was very unusual; I don't think I've ever seen something like this done before.

The whole game is about trying to understand what is going on, similar to games like Legion in theory but very different in practice.

Once I understood what was going on, I simply used a walkthrough to complete the rest of the game. The rest of the puzzles are only mildly interesting. But the main puzzle is very, very good.

- Sobol (Russia), December 7, 2014

- Andrew Schultz (Chicago), July 9, 2013

- DAzebras, April 22, 2013

- DJ (Olalla, Washington), February 4, 2013

- amciek (Opole), December 26, 2012

- Edward Lacey (Oxford, England), December 15, 2012

- rec53, June 9, 2012

- Relle Veyér, March 1, 2012

- Jaxcap (Arizona), December 10, 2011

- Hannes, November 12, 2011

- aparrish (NYC), September 16, 2011

- Savaric (Sweden), August 31, 2011

2 of 3 people found the following review helpful:
Aiintelligence perspective, May 5, 2011
by Aintelligence (Canada)
(Warning: This review might contain spoilers. Click to show the full review.) Needs no night vision

Impressive puzzle.  That is really what I have to say, mostly because this piece of IF doesn't have much of a storyline, just one good solid puzzle.  Ok, the main character needs to steal the chalice for art school, that we do know, but really, no character development or plot was even thought of at all.  Don't think I'm complaining here either.  These types of pieces don't really need a plot, since it is focusing on just one puzzle; I'm just saying, if you're looking for a strong plot, look elsewhere.

Well, what is here is really well done.  It is something out of the 'Italian Job' and 'mission impossible'.  Armed with your faulty night vision goggles you must break into the safe, and steal the chalice.  Although it sounds simple, the big catch is that the images you see aren't of the rooms you're in, but of different rooms.  (best just not to ask at all).  I found it very entertaining trying to get a bearing on where I was actually in the museum.  The clues are skillfully arranged around the rooms, designed to confuse, but be fair.  For about twenty minutes it was mission impossible for me as I blindly walked around hitting walls. However, really the puzzle was actually rather simple once I finally figured what I was supposed to do.  Simple, but devilish.

*sigh*. The time has fallen upon us...  Implementation.  The one weakness I found in the work was that certain parts were poorly implemented.  (Spoiler - click to show) one example was that the piece of paper in the inventory.  All that it says is to push the button on the glasses.  Presumably the character would already have read it before the heist.  What's more is that you cannot press the button before reading the note, which I found both frustrating and pointless. .  This, as well as the very few examinable objects, made this piece fall short.

Still great puzzle and definitely recommendable if you have some spare time.



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