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Very early Infocom, September 1, 2009by Emily Short Despite the presence of some modern(ish) equipment, Infidel is set in the world of fantasy archaeology, like Indiana Jones or Tomb Raider, in which ancient monuments are storehouses of fantastic treasure waiting to be picked up, and the archaeologist's task is simply to dodge all the antique mechanical traps that lie in the way. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Sean Huxter, June 17, 2010 - Reply Previous | << 1 >> | NextInfidel is perhaps the INFOCOM game I devoted most effort and time to, and was rewarded for it. Yeah, the parser is weak, synonyms few, but the feeling the game invoked in me, perhaps because I played it in a damp basement on a Commodore 64, really put me in the scene. As for the dig location, I swear I spent at least a week roaming the desert outside the mapped zone looking for the entrance, because I could swear I tried the correct location and got nowhere. Later I got in, and kicked myself because perhaps I just didn't dig enough times in that spot. But something to be warned about in INFIDEL - there is a bug that furthered my confusion. If you're in the camp and you "look up" it describes the sky. When you're in the pyramid, "look up" responds with "You see stones, what else?" (or words that that effect). However, if you roam into the desert beyond the in-package map and "look up" it says "You see stones, what else?" For quite some time I wondered if was somehow inside the pyramid and unaware of it... it was most confusing. As for the ending, I thought it fitting and even though for a short few minutes I was left wondering where I had gone wrong, thinking I had to Restore and try again... I have to admit that it soon made sense, and I could see that I had successfully finished the game. This game and Starcross were perhaps my favorite of the earlier INFOCOM games. It's no Planetfall, but it's a solid game. Sean. |