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4 people found the following review helpful:
High school ghost investigation with teen romance, September 22, 2019I had this game mixed up with the short Birdland sequel Open Up, and so I never got around to playing this until after the XYZZY Nominations. Then I had to see what it was all about. Was this review helpful to you? Yes No Remove vote | Add a comment
10 of
10 people found the following review helpful:
a capstone to loose trilogy and a major achievement in interactive fiction, December 13, 2017by Anya Johanna DeNiro (Minnesota) (I had IFDB erase a nice long review--thanks!--so this is much abbreviated). Was this review helpful to you? Yes No Remove vote | Add a comment
2 of
6 people found the following review helpful:
Well-written but unfinished, January 23, 2017by Xavid Well-written characters and relationships that make me want to find out where things are going. Its main weakness is its unfinished nature: there's a lot of setup but without payoff, and this contributes to it feeling linear and like my choices don't matter. Also, I'm willing to give the benefit of the doubt to the mysterious conversation, but without payoff that justifies it it seems arbitrary and gimmicky. But the writing is solid and the character interactions are fun, and I hope the remainder emerges because I'm curious to see where it goes. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
3 of
3 people found the following review helpful:
Another strong entry from Hennessy, November 15, 2016by streever (America) Hennessy writes with a strong voice and distinct characters, representing a broad spectrum of sexuality and identity, interwoven with contemporary themes and a strong vein of magical realism. Was this review helpful to you? Yes No Remove vote | Add a comment
2 of
10 people found the following review helpful:
Not terrible, but definitely lacking, November 10, 2016by macabremobster2 (Frederick, Colorado) I'll admit, when I first booted up the game I was enjoying myself. The uneasy mode the first part creates is perfect for what's happening in the story. After that sequence, you're presented with a well designed game screen with *gasp* headshot drawings of the characters. While I don't like the script style of writing it used, mostly because I see it as a way of getting out of writing actual descriptions of things, it was overall good. I would've given the game four stars, but then (Spoiler - click to show)I met the raccoon. I don't know if the author thought he was being creative or original or interesting with creating a conversation with emojis, but he wasn't. If anything it was just annoying, confusing, and didn't end up getting across any information at all. Emojis are something I rarely accept the use of, even in texts, but in a piece of writing it's a terrible and lazy choice. Why would a dead raccoon even speak in emojis anyways? It's dumb, and the story didn't need it. Hell, it would've been way better without it. Was this review helpful to you? Yes No Remove vote | Add a comment
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