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About the StoryUne vie de labeur, la responsabilité des secrets découverts, et aussi celle de ceux révélés par la suite, mon état pourrait sembler n'être pas forcément très enviable, mais de mon point de vue je n'avais jamais eu le temps de m'en plaindre.
2nd Place - French Comp 2008
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Lettres Volées ("Stolen Letters") is the kind of game you can't write much about without giving spoilers. Let's just say it's a game in which you're not moving in space but in time. That's very rare in IF, despite the fact that time tracking is well-supported by Inform, at the very least.
Essentially, we're talking about a one-room game where descriptions change constantly. As time passes, you remember more relevant information about the surrounding objects, and you're offered more things to do with them. As a nice touch, the location itself is only described indirectly, through said objects. Artistically speaking, this works very well. Lettres volées does a great job of setting a mood and making an indirectly-discovered world come to life.
On the minus side, what I'm supposed to do in the game is despicable. I had to turn to the solution to even realize what was expected of me, and I still don't understand why I should be interested in doing it. And what's with all the waiting? I know there's a reason for it, but the third or fourth time it's no longer funny. Either I'm not on the author's wavelength, or else Lettres... needs a lot more clues. And I mean in-game, not in the hint system!
I could not reach the end in time for the voting deadline, (or afterwards, for that matter) but I hope to return to it someday, if only to see what other surprises the game has in store.
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