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About the StoryFrom the introduction:
"Oooh, that rascally rabbit! You were out hunting him when he somehow got the jump on you, blindfolded you, and dumped you into a cell. Well, youíll show him. Heíll be hasenpfefer by dinner tonight, or your name isnít Elmo Fuld."
A parody of Warner Brothers' classic cartoons.
Took 2nd place in the TADS division of the First Annual Interactive Fiction Competition.
2nd Place, TADS Division - First Annual Interactive Fiction Competition (1995)
-- Carl Muckenhoupt
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Number of Reviews: 4
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Most Helpful Member Reviews
This game had it's clever moments and successfully emulated the attitude of the source material and contains some pretty clever puzzles. Unfortunately this game also shows its age with very sparse implementation. I felt like the author passed up a lot of opportunity to write funny room descriptions in the style of Elmer Fudd, but alas, most of what happens in the text of the game is mere reference to the style of the cartoons it's based on.
The map alternates wildly between ecosystems (in one room you're in the forest, in the next, a desert mesa), but this could be accredited to cartoon logic. However most of the Warner Brothers cartoons I watched as a kid would feature one or two of our favorite characters and would keep a fairly consistent setting, maybe switching between the woods and interior of a house, at most. Most of the puzzles existed blatantly outside of the story, just as set pieces.
This game is based on a pretty neat premise with some potential for innovative work, overall though I would've hoped for more. I think most modern players would find it pretty underwhelming.
It took me less than an hour to complete, but I never-the-less got a great deal of satisfaction from solving its various puzzles (you get one point, out of a total of ten, for each puzzle, with the exception of the final puzzle, for which you get two points...however, one of the puzzles doesn't give you any points, so there are actually ten in total; ironically, the final puzzle is one of the easier ones, while the puzzle for which you receive no points is perhaps one of the more difficult ones, depending on your frame of mind upon approaching it). I had to use a walk-thru in order to solve the second puzzle, which in retrospect I still regard as the most difficult of the game, but I solved the other nine on my own.
The game does a good job creating an authentic "Looney Tunes" feel, and it has some clever twists, as well as some nostalgic references to real-life cartoon programs from the "Looney Tunes" era. "XYZZY" gave an amusing result, as did answering Daffy Duck, when he asked me if I had any questions. I suspect there are some other funny responses embedded within the code that I didn't manage to ferret out, and there is also a very humorous joke that probably won't make sense unless you were paying attention to domestic United States politics during Bill Clinton's first term in office (for those of us who were, well, I literally laughed out loud).
While I like this game very much, I do have one issue with it, to the effect of its being EXTREMELY linear. All of the ten puzzles must be solved in a single order, alas. Despite that very serious limitation, this game is apt to present you with an enjoyable IF experience.
But, while Weinstein's writing is solid, and his programming is usually transparent, the game has some problems. One nasty bug will kill your player character if you pay attention to it. The east-west directions are reversed in the description of the cliff walls surrounding the Mesa. Even in a 'toon, this doesn't make sense.
And, while Weinstein did capture the essence of the Warner Bros. characters, he failed to make any of them very interactive. The most interactive one, Dizzy Duck, is also the most frustrating one. Oddly, Dizzy will react to Elmo's actions, but to nothing that Elmo, the player character, says to him! In the Warner Bros. world of hyperactive, clever, sarcastic characters, this just doesn't make sense either.
Despite these weaknesses, "Toonesia" is still an agreeable game. The puzzles are fairly simple, and entertaining, to solve, once you catch onto their theme, which shouldn't be difficult even in a non-nonsensical game.
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