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About the StoryNOTE: This "game" warns about the possibility (certainty!) of eventually crashing your interpreter. This will happen. It also warns about possibly locking up your entire computer. This is highly unlikely in modern OSes. The warning stands - but your OS will most probably be safe. I asked around about it and got this helpful answer from Zarf:
"I believe the specific issue is if the game tries to write to a memory address outside the Z-machine's allocated range. (Most Inform games manage to avoid this, but Inform School allows the player to set up some crazy code constructions. This is what the author is warning you about.)
A good interpreter will check all game memory accesses, and throw a fatal error if anything is out of bounds. Early interpreters didn't always do this, because of the CPU cost of these constant checks. At this point all interpreters should do it. Even on mobile devices, which are (at this point) as powerful as 1999-era desktop machines, anyhow."
-- R. Serena Wakefield
It is not only trying to teach you a language but also how to use that language to write a text adventure. In doing so, its reach has exceeded its grasp. Inform School is an amazing example of what can be done with the z-machine, but the inherent limits of the z-machine and some poor pedagogical choices limit Inform School's effectiveness as an aid to learning Inform.
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In short, if you want to learn Inform, but are having trouble, give this program a try. It isn't perfect, but it will give you a nice place to practice without having to constantly compile story files. You can create objects and change them on the fly and see how they will behave. It's really worth it for any potential student of Inform and could save a lot of aggravation when you're ready to write a real game.
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This is version 4 of this page, edited by Edward Lacey on 25 February 2013 at 3:22pm. - View Update History - Edit This Page - Add a News Item