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1 people found the following review helpful:
Great Concept, February 20, 2016by penguincascadia (Puget Sound) The idea of a game being used as (Spoiler - click to show)a lure and training tool to get people to help you in your cause is a great one. A lot of people have complained about non-implemented objects in the game, but the game is supposed to be that way as a rough product meant to be pushed out quickly within the world of the game (to avoid any spoilers, phasing this very vaguely.) What would be great is making all the default responses fit in the world of the game. I understand that the author was working on doing this for a second release of the game, but sadly it looks like that has fallen to the wayside as he pursues other projects. Hopefully he will take it up again some day! Was this review helpful to you? Yes No Remove vote | Add a comment
3 of
3 people found the following review helpful:
A parser experiment in constraint, surrealness, and linear stoytelling, February 3, 2016Deadline Enchanter was one of the first IF games I played, 5 years ago. I remember that it's bizarre atmosphere and self-awareness really attracted me to IF in general because it showed me what was possible. Was this review helpful to you? Yes No Remove vote | Add a comment
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