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About the StoryAfter a sleep of centuries, a synthetic being receives an unexpected visitor—along with a new role in the Great Project.
Emily Short's Interactive Storytelling
"A lovely Twine.... It’s not just the writing that works here, though. Among Twine games that attempt a world model, this one offers an unusually strong sense of NPC presence.... The story as a whole is about the movement from loneliness to connection, from ignorance to understanding."
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"An excellent example of how hypertext, speculative fiction, and pressing issues can come together to make something rare."
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"We’re writing narratives set far past that future, into the next one. Don’t believe me? Check out/play a recent gorgeous work by Jedediah Berry called Fabricationist DeWit..." —Fran Wilde
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Number of Reviews: 4
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Most Helpful Member Reviews
This game looks and sounds beautiful. Its soundscape is vaguely industrial, all hollow metal booms and gratings and the squeal of an untuned radio; the backgrounds are swimming watercolours.
This post-apocalyptic salvation story has an emotional heft that transcends the usual stakes implied by a post-apocalyptic story (the loss of life as we know it), thanks to the interactions - the give and take, really - between the narrator and an unexpected companion. Alone, who would have mourned the Fabricationist’s passing, or celebrate his achievement?
This remains one of my favourite games, for its message of hope in the midst of apocalypse is sorely needed these days.
This is a story about remaking the world.
Normally stasis pods and great crystal spires are not my thing, but this is sci-fi I can get behind. You - the Fabricationist, a synthetic being - wake after a long slumber. There are systems to be repaired, memories just out of reach - and suddenly a strange visitor.
The visual styling & sound design of the game pair beautifully with the text. This game isn't so much about choices leading to branching paths - it's more about solving problems and slowly working your way toward the end. It's paced well, and requires enough action to keep you engaged.
I love the atmosphere, the gameplay, the story. And I love that I feel transported to a different world, one that is somehow crumbling and shimmering all at once. Highly recommend.
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PollsThe following polls include votes for Fabricationist DeWit Remakes the World:
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This is for suggesting non-player characters from games released 2015 who you think might be worth considering for Best NPCs/Best Individual NPC in the XYZZY awards. Leave the name (or namelessness) of the NPC (or NPCs) in the comment on...
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