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About the StoryManhattan, May, 1954.
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Number of Reviews: 2
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Manhattan, 1954. A dog starts pestering both you than an unknown girl. The matter is: that dog is not much doggy-like. As the cover art suggests, it seems that your turn to deal with aliens has arrived.
Judging from this first chapter, the story is nice and humorous, though somehow plain, and ends with an opening for more interesting episodes (and also for new peaks of chauvinism to come: that's fairly due to the chauvinist decade where this game is set, though I personally disliked that - but maybe a feminist revenge is ready to strike). Being a lunchtime game, the author doesn't want to cause you any stress: only a couple of very easy puzzles (imagine otherwise: you get frustrated by your precious lunchtime gaming, you go back to work, and all you want to do is to kick your colleagues/friends/anybody, just to see if they too are wearing a V.I.T.A.T.T.O.* armor). The drawback is that you really don't feel much involved: this looks too much as a linear tale where, at a certain point, you have to solve something to go on (and maybe it would indeed work better as a regular tale, without any interaction inside).
Anyway, as a lunchtime game this is nice. And the light and well crafted tone will surely cause many a satisfied smile.
*Violence Isn't The Answer To This One
A short, mildly puzzly game about aliens, June 9, 2016
The writing and pacing are excellent, with smooth scene changes.
It took me a while to understand the core mechanic of the first scene, but once I figured it out the rest of the game went smoothly.
The game is a sort of a mix between early 1900's-1950's American culture and a sort of gentlemanly version of the MIB.
The game was enjoyable overall.
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