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How to Win at Rock Paper Scissors

by Brian Kwak profile

2016

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Reviews and Ratings

5 star:
(0)
4 star:
(8)
3 star:
(8)
2 star:
(3)
1 star:
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Average Rating:
Number of Ratings: 19
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1-19 of 19


- mrfrobozzo, October 4, 2017

4 of 4 people found the following review helpful:
Let's party like it's 2007, July 31, 2017
...I mean that kindly! Most parser comp entries these days are notably "new school" or newer, but How to Win at Rock Paper Scissors is of some other, earlier school which I will not pretend to taxonomize, since our periodizations seem to change constantly.

What I'm trying to say is. How to Win at Rock Paper Scissors is a fun and funny chilled-out get-X-use-X jaunt, with various lock-and-key puzzles that involve some clever lateral thinking and some notably uninteractive NPCs. It's a relaxing style of game, good for a lunch break, rarely seen in the wild these days. Like its 2007 counterparts, HTWARPS is a little unpolished, but it doesn't much affect one's enjoyment, and the clever error messages are of the more amusing kind.

So, nothing hugely substantial, but good fun. I'm glad that such things are still being made.

- NJ (Ontario), May 19, 2017

2 of 2 people found the following review helpful:
A well-polished nugget based on paper, rock, scissors, May 9, 2017
This game is a good example of how you can take just any idea and polish it up into something fun.

The idea (playing paper rocks scissors with crazy consequences) is interesting, but so many other comp parser games had interesting ideas and just failed. There were parser games where no exits were listed, games where only one synonym out of 20 were implemented, games where the writing was incomprehensible, games with big text dumps.

This game, however, hit up all of the important points for basic player enjoyment: adaptive in-game hints, synonyms implemented, standard responses changed, consistent puzzles, etc.

My personal favorite bit was:

">eat phone
You take a big bite out of your cell phone and chew thoroughly.

Okay, you don't actually do that, because that would be dumb."

The writing was a bit sparse, and the story was minimal, but this game still was fun and placed high. Why? Because those pieces of basic player enjoyment are the most important part of a parser game, I believe.

- Aryore, May 1, 2017

- John of Thornwick, January 16, 2017

- ifwizz (Berlin, Germany), December 8, 2016

- E.K., December 4, 2016

- Doug Orleans (Somerville, MA, USA), November 24, 2016

- Hannes, November 19, 2016

- The Xenographer, November 19, 2016

- dream, November 18, 2016

- Mr. Patient (Saint Paul, Minn.), November 18, 2016

- mstahl, November 17, 2016

- Liza Daly, November 17, 2016

- Audiart (Davis, CA), November 3, 2016

- Sobol (Russia), October 27, 2016

- Matt Bates, October 22, 2016

- Denk, October 14, 2016


1-19 of 19 | Return to game's main page