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About the Story"A short game, with about 20 rooms and 10 puzzles, in which you are attempting to chase down the pickpocket who stole your money pouch. The author's first attempt at IF." [--blurb from Competition Aught-Zero]
32nd Place - 6th Annual Interactive Fiction Competition (2000)
-- Duncan Stevens
This puzzle-oriented game has an interesting story, but there are some "guess the verb" situations. I particularly liked the puzzle to get rid of the dog as it was original and made a change from the usual bone, meat etc.
-- Dorothy Millard
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Certainly any real person that tried to hunt down a pickpocket just by wandering into the slums, hours after the robbery, would deserve to have her sanity questioned. But even if we grant this premise, the game still demonstrates a puzzling lack of moral consistency. For example, the game's response to OPEN CASH REGISTER is "You're trying to catch a thief, not embark on a life of crime." Yet to recover this money, you'll end up committing theft, assault, menacing, breaking & entering, and vandalism. If that's not a life of crime, I'm not sure what is. Overall, Pickpocket is an enjoyable game with one dynamite ace up its sleeve, but that sleeve is still a bit ragged from logical inconsistency and technical errors.
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Number of Reviews: 1
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A short arabic-themed puzzle game about catching a thief, July 16, 2017
I found a few game-killing bugs in Gargoyle (when asking the merchant about a few things), but it might just be my interpreter.
I liked the puzzles, though they were hard to guess at times. A lot of people liked the original way of getting past the dog.
This is version 4 of this page, edited by Edward Lacey on 25 March 2013 at 9:25am. - View Update History - Edit This Page - Add a News Item