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Number of Ratings: 46
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A brilliant SF game, April 5, 2020
Porpentine quotes herself Harlan Ellison as a major influence, but it seems obvious that Alien and 2001 also play a role in her inspiration. She does more than mixing all these well-known stories in a whole game, she moves the cursor higher and higher, until it reaches its conceptual limit. The result is a perfect piece of techno-horror.

The game is now directly available on the author website.

- Bartlebooth, February 18, 2020

- Marc-André Goyette, December 23, 2019

- Bosch, May 7, 2019

- grimperfect, March 22, 2019

- Bellarose90, January 14, 2019

- anarchaferromagnetism, November 26, 2018

- Seth Fisher (Texas), June 28, 2018

- Wanderlust, August 3, 2017

- John Ayliff (Vancouver, BC), March 28, 2017

- Serge Kirillov, February 18, 2017

- grgregrege, January 29, 2017

- dreamsalad, January 2, 2017

- Squid, September 11, 2016

- LayzaSkully (Italy), June 22, 2016

- Aselia, May 17, 2016

- dream, April 15, 2016

4 of 4 people found the following review helpful:
Twine in a nutshell, March 19, 2016
This was my first Twine game and, needless to say, it summarized my future expectations and experiences with most Twine games I've had the misfortune to come across in the future. It starts out fairly typical; you wake up in a (mostly) abandoned space station with little idea of what's going on. Eventually, after getting through the introduction bit, you're given something that almost looks like a real piece of interactive fiction. You're in a place, there are other places in cardinal directions, and there's things you can look at. Splendid. It turns out that only one of these places even matters in the long run, so you go there, do some things, and here's where the game gives you the boot.

I'm not sure how to word this any better without getting spoilery, so if you're worried about spoilers, don't click it. It shouldn't take you long to get through the game anyway.

(Spoiler - click to show)Nothing you do in this game matters. You can cooperate with this AI, you can fight this AI, you can struggle against this AI, and it will all end in the exact same manner. Imagine if, in System Shock 2, you pick up a gun and then a cutscene plays where you're thrown around by electrical wires controlled by SHODAN, get laughed at and told you're worthless, get chopped up and turned into a robot, and then get a game over screen, and that was the entire game. That's essentially what CYBERQUEEN is.

"But it's playing on themes of helplessness and is subverting the players' expectations that they're going on some sort of fictional AI-buttkicking power fantasy!"

Big deal. It's not fun or all that intriguing to have nothing I do matter. If I wanted that I wouldn't be on a website claiming to be about INTERACTIVE fiction. I'd go and read it on some website for short stories or something.

It's not poorly written, by any means. I've seen far worse. It's just about as interactive as a roller coaster. You click some links, get a slightly different paragraph than if you clicked the other links, then it's back to the main text. None of my choices mattered in the slightest, and, ultimately, that doesn't make this or the vast majority of Twine games enjoyable at all.

- odysseus (Ontario, Canada), March 13, 2016

- MBC, February 11, 2016

- Catalina, November 15, 2015

- Deka, July 3, 2015

- wwenches (Florida), June 5, 2015

- Artran (Prague, Czech Republic), May 25, 2015

- Taffer, May 23, 2015

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