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About the Storybranching outcomes of a fetid day. 115 nodes. suited for treaders, meat-eaters, plant-eaters, students, arthropods, starvers, and victims.
inspired by HyperCard shareware adventures packed on cd-roms with 500+ games on them | All The Depression
>TILT AT WINDMILLS
What I'm Playing: Myriad
Besides having evocative, darkly beautiful writing, I found Myriad's play with structure really intriguing.
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Number of Reviews: 6
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Related reviews: nodal narratives, scarcely warranted enthusiasm, early morning reviews, late night reviews, run on sentences
[So uh, don't waste time not reading Myriad when you could be reading Myriad. For me, (and I love-hate star ratings) this would have been a five star experience if my jaw hadn't taken four play-throughs to drop.]
A branching, surreal narrative about an anthropology class, February 3, 2016
The game is clever and daring. However, playing it right after IFComp 2015 gave me a new perspective on Porpentine. I had thought that the emotional effectiveness of many of her pieces DEPENDED on the disgusting, gritty, profaneness of it all.
But I feel like Summit achieved a similar effect with a more subdued approach. Birdland gives a compelling portrait of LGBTQ life. I feel like the Twine world is developing in new directions now.
(Note that Howling Dogs, while it's a few years old now, also manages to be incredibly compelling while differing strongly from her ealier work).
See All 6 Member Reviews
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This is version 3 of this page, edited by Porpentine on 24 November 2012 at 7:53pm. - View Update History - Edit This Page - Add a News Item