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About the StoryAs the CEO of a multinational corporation that sells superpowers to the highest bidder ("the finest superpowers money can buy"), you'll cast powerful magic, invent futuristic technologies, and manipulate your stock price to impress shareholders!
"MetaHuman, Inc." is a thrilling 260,000-word interactive novel by Paul Gresty, author of "The ORPHEUS Ruse." Your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.
MetaHuman's mission statement is, "Building Better Humans." Will you prefer to hire mad scientists, warlocks, or a mix of both? Will you eliminate your competitors, acquire them, or seduce them? Will you save the world from the problems your company has created, or will you embezzle enough money and power to flee the country instead?
MetaHuman, Inc. Our dark magic, our superscience, your solutions!
• Play as male or female, gay or straight
• Three possible romances
• Travel through time
• Negotiate with aliens
• Become the most powerful human being in the world
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You play as the new CEO of of Metahuman Inc., being forced into the position after the disappearance of the previous owner. Metahuman Inc. secretly uses both magic and extraterrestrial technology to modify humans. Unfortunately, for legal reasons, they've lost all their previous tech an rely on you to decide what to purchase next.
The core budget cycle is complex. You can invest your funds into different stock portfolios, or develop new personal enhancements (your main source of income), or invest in research to make future products better.
The 'action' portions revolve around the missing CEO, and include opportunities for romance (I found the romance plotline I chose satisfying). The two intermingle as your business decisions impact your personal life, and your personal goals require you to divert business resources.
The first scene was a bit odd for me, as the game labelled me as duplicitous when I didn't feel I behaved that way, but then it took off into a satisfying sci-fi story. I got a lot of satisfaction out of this game, found the characters memorable, and enjoyed the storyline. Many COG titles feel rushed at the end, as (from my own experience writing them) you have to write so many endings that each one can get a bit diluted. That wasn't the case with metahuman.
I received a review copy of this game.
Edit: I realize now that this game reminds me of Actraiser, which had a sim-portion and a fighting-portion, and that was one of my favorite games growing up. This game definitely ranks in the top third of Choicescript games I've played.
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