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About the Story"It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you, what are you doing here and WHY did the postman deliver a bottle of blood?
Converted from original code by Paul David Doherty."
[--blurb from The Z-Files Catalogue]
-- Duncan Stevens
|Average Rating: |
Number of Reviews: 2
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Sure, it has all the limitations of the other Scott Adams two-word parser games...but it just has more atmosphere than the others. Its a genuinely creepy game in a way that's difficult to define (admittedly, it probably doesn't stand the test of time very well today).
Its actually one of the less difficult Scott Adams games; if you have an IF background (and if you don't, surely you have better things to be doing with your time?), you should be able to figure this thing out. Its not likely to leave you permanently stuck, and that is always a blessing. I recommend playing the graphical version that was released for the Apple II, and maybe other systems, if possible (the Apple II version can be found online). Of all the Scott Adams graphic adventures, this is the one that was most enhanced by graphics. The ridiculously sparse descriptions are given a nice boost via the visuals, and a couple of the sights towards the finale are well-worth seeing, in all their primitive glory.
I played this game only recently, after experiencing more modern games, but I love its charm and open exploration. I feel like in the 70's, when it came out, and people only had a few games, it's unfairness and picky parser would actually be a bonus, adding many hours to gameplay as you try to figure out something to type.
But even for more modern players looking for a quick fix, it's enjoyable. The ultra-minimalism works really well, here, as you are captured and wake up the next day with little explanation beyond your own dark imagination.
A real keeper. Beating it on your own could take quite a while, though.
If you enjoyed The Count...
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