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7 people found the following review helpful:
The least flattering thing I can say is that it's good., December 14, 2007by MattArnold (Ann Arbor, Michigan) Provided you understand that a book, movie, game, or other work is intentionally brutal, frightening, demoralizing, or has some other unpleasant effect on the psyche-- and provided you decide that you like that genre of horror-- then go ahead and read said book, watch said movie, play said game. But there's no point complaining if the work makes you want to take out your soul and wipe it on your pants: that's what it's for. Was this review helpful to you? Yes No Remove vote | Add a comment
- Miron (Berlin, Germany), December 11, 2007 - Isxek, December 4, 2007 - VK, December 1, 2007 - Jonathan Harford, November 19, 2007 - anj tuesday, November 18, 2007 9 of
15 people found the following review helpful:
More interesting than great, November 17, 2007by Emily Short Adam Cadre constantly experiments with the formal limits of IF, and shrapnel is another such experiment: it plays against the standard ideas of where the game begins and ends, and what a player should be allowed to control. It's worth playing if one is interested in the history of the form, or fond of Adam's writing; and it's short enough that it's not likely to feel like a waste of time, even for people who decide they don't care for it. Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
A story perfectly suited to its medium., November 7, 2007To give some context here, the main attraction of IF for me is the storytelling - I enjoy the odd puzzle, but not half as much as a well-told story. The storyline of Shrapnel is interesting but not ground-breaking; Shrapnel's strength lies in its medium. The choice of IF over paper and ink pulled me forcefully into a narrative that I might normally have dismissed as "not my thing". Moreover, it's a story that I plan to read again, or at least skim. Was this review helpful to you? Yes No Remove vote | Add a comment
- Nusco (Bologna, Italy), October 31, 2007 - Hauston (Seattle, WA), October 30, 2007 - Stephen Bond (Leuven, Belgium), October 26, 2007 - Personman (Somerville, MA), October 24, 2007 - zer, October 24, 2007 - Michael R. Bacon (New Mexico), October 20, 2007 Baf's GuideThis is one of those games that you can't say very much about without weakening the impact, but I'll say what I can. The content can be broadly described by two words: violence and gimmicks. Despite some structural allusions to Zork, it's story-driven (or possibly gimmick-driven) with no puzzles, except insofar as the story itself is rather puzzling. Nightmarish, disjointed, short enough to be played at one sitting, does some interesting things technically (including some tricks that I didn't notice until poking around in my second play-through). Far from perfect as a work of art, but I don't count the time spent playing it as wasted. -- Carl Muckenhoupt
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