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Basilicadesangre.quest
Story file for the Quest interpreter. http://textadventures.​co.​uk/​quest
This game requires an interpreter program - refer to the game's documentation for details.
Walkthrough and map
by David Welbourn

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Basilica de Sangre

by Bitter Karella

Fantasy
2018

(based on 5 ratings)
1 member review

About the Story

What's a demon to do? Your mother has been missing for weeks. Rumor has it that she's being held prisoner in the infamous convent Basilica de Sangre. They say no demon has ever escaped from Basilica de Sangre. That's not encouraging. But you're going to find her and rescue her, no matter how many nuns you have to possess!

Game Details

Language: English (en)
First Publication Date: October 1, 2018
Current Version: Unknown
License: Freeware
Development System: Quest
IFID: Unknown
TUID: 81bdgurpjldfd0nt

Awards

11th Place - 24th Annual Interactive Fiction Competition (2018)

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Number of Reviews: 1
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1 of 1 people found the following review helpful:
A light-hearted puzzle comedy with a clever primary mechanic, November 24, 2018
Basilica de Sangre is a medium-length puzzle-based comedy. You play as a demon trying to rescue your mother, who has been captured and held prisoner by a convent of nuns.

It reminds me a lot of the other game of Bitter Karella's that I've played, last year's Guttersnipe: St. Hesper's Asylum for the Criminally Mischievous. Both games were written with Quest. Both feature the same irreverent sense of humor that pokes fun at authority but never comes across as mean-spirited. Even the puzzle styles felt similar. I did manage to solve Basilica de Sangre without hints, though, and that wasn't the case for Guttersnipe. I think that's partly due to the design of Basilica and partly just good fortune on my part.

To continue the comparison, while I enjoyed Guttersnipe, I do think Basilica de Sangre is a better game. The puzzles are a little better-clued. Mainly, though, I think Basilica is better because of the main puzzle mechanic: Since you're a demon, you can possess any human character you meet in the game. This means that many of the puzzles entail figuring out which character has the attribute you need to achieve your current goal. It's also fun to speak to all the other characters while in the body of particular character. The responses are amusing and often give you clues about the puzzles.

I'm a fan of a simple puzzle mechanic used in multiple ways, and Basilica's primary mechanic achieves that.

My favorite line in the game occurs when you finally reunite with your mother. It weaves the mother/child relationship together with the fact that you're both demons in a manner perfectly in keeping with the game's overall tone. It made me laugh out loud.

I also enjoyed the final climactic scene. I wouldn't call it a plot twist, but it was somewhat unexpected and even kind of appropriate from an IF standpoint.

If you're a fan of Bitter Karella's other games or just enjoy irreverent, light-hearted puzzle comedies, you should play Basilica de Sangre.

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Recommended Lists

Basilica de Sangre appears in the following Recommended Lists:

My new walkthroughs for December 2018 by David Welbourn
On Friday, December 28, 2018, I published new walkthroughs for the games listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...

Best of Quest by Denk
There are lots of Quest games, some better than others. These are my favourites:

Polls

The following polls include votes for Basilica de Sangre:

I Am You: Games involving possession of another character by Spike
Three games I've played in the past couple of months have featured the PC's ability to possess other characters as a primary or secondary game mechanic. What other IF works feature this possession mechanic?

Mother-Daugher Relations by matt w (Matt Weiner)
What are some IF works that involve a relationship between a mother and a daughter? Not necessarily as the center of the work, but as something that impinges on it at all.

Links




This is version 3 of this page, edited by David Welbourn on 28 December 2018 at 10:34am. - View Update History - Edit This Page - Add a News Item