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Lydia's Heart

by Jim Aikin profile

Horror
2007

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Number of Reviews: 7
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11 of 14 people found the following review helpful:
The IF any story/puzzle-game lover should play, September 6, 2008
by Maze (Rome, Italy)
I am awestruck. I played Not Just An Ordinary Ballerina (that too by Jim Aikin) and the much acclaimed Curses!, and I wasn't expecting to find another puzzle-intense game who could stand the comparison. Then I found Lydia's Heart. Which is not simply great like the other two I mentioned: it's better! (on my humble opinion ;-P)

WHY?
First of all, the puzzles. They're coherent. They're logical. All of them, none excluded. And they fit perfectly within the story. Any puzzle lover knows that, most all of the time, you are confronted with puzzles which are either badly implemented, or not logical, or worse they seem they have nothing to do with the story you're involved in. Lydia's Heart instead: it's a perfect mechanism. I could finish it without any hint (though that doesn't mean it's easy: it's simply that it doesn't frustrates you with impossible or incoherent puzzles, even when you feel stuck), mostly because, if I got stuck, I could simply *think* about the possible logical solutions: and it worked. The difficulty is that you will come out with many logical solutions for some puzzles, and this game is so craftily written that it will entice you in believing most of them to be possible: up to you to find the right one (though sometimes there is indeed more than *one* solution). Any puzzle-lover will realize that a game that can do this, is not only awesome, but also very - very - rare. I mean, I gave 5 totally deserved stars to Curses!, but it was soooo frustrating at times :-P

The story is an interesting, *classic* horror one, and quickly drags you in (though the first part of Not Just An Ordinary Ballerina gave me the creeps a lot more than this one). The characters are very interesting, and they represent many ranges of wickedness (from subtlety to passiveness up to total evil). Time moves on, and things may change, but only when you achieve some of the goals, and this brings up another thing I love: that is, you won't find yourself in an unwinnable condition without knowing it. There are many warnings before you do some no-turning-back move, and you never worry if you really have to do that or not: you simply know (Spoiler - click to show)(though, pay attention when you actively succeed in *moving* an NPC, cause almost always they'll be back soon, and you won't have more than a couple of chances to do it). Thanks to the game's warnings and to it's understandable logic, I never died during all the game, and did a *bad* thing on purpose just to see the death sequence.

SO, NO DRAWBACKS?
Weeeelll... the ending is a little unsatisfying. (Spoiler - click to show)You never get to know what exactly happens to the people that wanted to do bad things to you, and this - given the way some of them get involved in your escape - would've been a compelling thing to read, and also something you would expect. But nothing else. There is one maze (plus a semi-maze), but it's very easy and short (Spoiler - click to show)(once you find the right way to deal with it).

IN THE END
Did I mention that I totally loved Lydia's Heart? It's perfectly crafted. It's fun. It's long. It's deep. It's involving. It's satisfying. You gotta play it.

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Autymn D. C., December 17, 2017 - Reply
who -> that; to it's -> to its
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