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A Family Supper

by Emily Short profile, Richard Evans, and Linden Lab

Mystery
2013

Web Site

(based on 2 ratings)
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About the Story

The Quinn family is hosting a small house party, but an unconventional guest threatens their peace with sonnets, vegetarianism, and a gift for finding everyone's sore points. When secrets start coming to light and a corpse appears, it's up to you to bring about justice if justice is even what you want.

"A Family Supper" is a Versu game, featuring rich character autonomy and a wide variety of possible interactions and endings. It uses a social AI engine developed by Richard Evans, and is published by Linden Lab.

It appears this game is no longer available as Linden Labs, which acquired the IP, has discontinued development.

Game Details

Language: English (en)
First Publication Date: February 14, 2013
Current Version: 1
License: Commercial
Development System: Versu
Forgiveness Rating: Merciful
IFID: Unknown
TUID: 7f5xh5an2wuts0rm

Editorial Reviews

The Gameshelf
I was rather pleased, in "A Family Supper", to find myself steering the tone of a social gathering with no explicit direction or goals. (Terrifyingly like real life!) Then I hit The Twist, and found that the latter half of the game was strongly goaled -- although with plenty of play in how I dealt with those goals. Presumably I could have ignored them completely, or had an attack of Regency-style vapors. In any case, it demonstrated that the Versu engine was capable of handling both modes.
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Polls

The following polls include votes for A Family Supper:

AI developments, particularly NPC-AI by breslin
Doesn't need to be satisfying as a conventional game, but must be interesting as an experiment. The idea being that AI work in IF is something that still needs work. Name the games you think which are contributing to this area of genre...

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This is version 4 of this page, edited by chairbender on 21 September 2016 at 12:07am. - View Update History - Edit This Page - Add a News Item