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5 people found the following review helpful:
An effective argument, December 2, 2023I found this game to be an effective argument that the fear that games may be hiding secret hateful content is silly, because games don't need to do that in order to send ideological messages. While in the accompanying essay the author writes that he "decided to take out all the Nazi stuff," just because the hidden mode is gone (or at least, has been rendered inaccessible via the originally intended method) doesn't mean the game is suddenly perfectly innocent. We're told that the PC took bus 88 to get to their destination, which is Muranowska Square, and our task in the game is to seek out the hiding places of frightened rabbits--which given this context takes on a deeper, more sinister meaning. A child playing this game might never understand or pay attention to these references, but an adult can see that the game is not, as it claims, simply a cute story about bunnies. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
- Titania Lowe, November 17, 2023 - Joey Acrimonious, September 17, 2022 - Edo, April 21, 2022 - wisprabbit (Sheffield, UK), June 7, 2021 - Zape, March 26, 2021 - kierlani, April 11, 2020 5 of
5 people found the following review helpful:
Upsettingly creepy, in classic Gijsbers style, May 19, 2017by Ivanr Don't be deceived by the cover art and goofy-sounding title. In practice, the conceit of this game is strikingly similar to Gijsbers's famously disturbing De Baron. The key difference is that, rather than laying out the subtext explicitly in-game as he did in De Baron, in The Game Formerly Known As Hidden Nazi Mode a similar idea is conveyed through "external" documents like the title, the fictitious accompanying essay, and the response to the HELP command. Perhaps for that reason (being unused to effective "feelies"), I found this game if anything more upsetting than De Baron. The Game Formerly Known As Hidden Nazi Mode is not for the fainthearted, and not for young children either, despite what you might hear from people who did not pay close attention while they were playing. How they would expect a young child who had never heard of the Holocaust to (Spoiler - click to show)solve the final puzzle is utterly beyond me. Was this review helpful to you? Yes No Remove vote | Add a comment
- Sobol (Russia), January 16, 2017 - Wafflebaby, October 6, 2015 - CMG (NYC), February 4, 2015 - Simon Deimel (Germany), January 25, 2015 - Molly (USA), December 22, 2013 - kala (Finland), April 16, 2013 - BladeL, March 21, 2012 - X, January 23, 2012 - stadtgorilla (Munich, Germany), January 14, 2012 - dacharya64, December 27, 2011 8 of
14 people found the following review helpful:
Bunnies!, September 26, 2011by Deboriole (San Diego, CA) I must admit, I played this game because of the cover art. What a cutie! Ironically, I gave this game the same rating as Fate (which was undoubtedly much more complicated to code and to play) because of the cute factor (although I did get to feed a carrot to a goat in that one). Was this review helpful to you? Yes No Remove vote | Add a comment
- Joshua Wilson, April 25, 2011 - Ben Cressey (Seattle, WA), March 4, 2011 30 of
31 people found the following review helpful:
Wheels Within Wheels, March 3, 2011by Matt Wigdahl (Olathe, KS) Sometimes Victor Gijsbers gives you everything you need to understand one of his works within the context of the work itself (The Baron, Fate) and sometimes you can't get the full picture without external information (Vampires). So when Victor releases a game on September 11th called The Game Formerly Known as Hidden Nazi Mode, and it contains both source code and an accompanying essay explaining his original goals, I find it hard to believe that this is merely the well-packaged remnants of a failed experiment. Was this review helpful to you? Yes No Remove vote | Add a comment
- Emily Boegheim, January 4, 2011 - Mark Jones (Los Angeles, California), September 16, 2010 - Mr. Patient (Saint Paul, Minn.), September 15, 2010
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