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2nd Place - Spring Thing 2013
There will be a third release. My testers found some good stuff I didn't have time for, and I have an idea for a new (non-puzzle) area which will be a sort of director's cut. I'll want to roll up the bugs and miscellaneous ideas there. But I wanted to get something stable in by the end of the year. And I have fixed a few hundred bugs and features since the original release.
There's too much to list here so I'll point people curious about just the changes to this document: https://www.dropbox.com/s/wffrnmaxklt1wx6/roiling_release_2_notes.txt (minor spoilers)
You can also play the new area by typing (Spoiler - click to show)ROVE OVER.
Thanks to the testers who helped along the way and also to David Welbourn's walkthrough which provided things to look at and fix. His reward for all his work is, his well-done walkthrough is now outdated! But it really spurred me to work at this game again after getting frustrated with making changes.
Emily Short's Interactive Storytelling
Spring Thing 2013: A Roiling Original
Like its predecessor, A Roiling Original is very thin story wrapped around puzzles dictated by the available concepts. The characters and environments are strongly surreal, with elements such as a wall made of paper, or a pit of seeds.
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paean to wanderings
This is a sequel to the anagram-based wordplay game from IF Comp 2012 Shuffling Around, and delivers a very similar experience. Once again, it offers a good deal of brain-puzzly fun, but for my tastes there's not enough narrative or IF-gameplay-like content to distinguish it from a series of pen-and-paper anagram puzzles.
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The story is still quite thin, which may disappoint more character-driven players, but the mechanics and prose are fun and engaging.
My main complaint about the first game--the ambiguity between the extra hint & the regular hint, and the inability to swap them mid-game--is reconciled in this version. You have a device which can switch at will between cheat/no-cheat mode.
In general, I found this game harder and less forgiving than the first; I didn't ever have to view help files for the first game, but sometimes had to consult them to complete Roiling Original.
I'd highly recommend this game to fans of the original and of anagrams. Have fun!
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Great game sequels by Teaspoon
Whilst writing a review of "All Alone", Joey Jones's sequel to his game "If I Wasn't Shy", I became curious - how many examples of sequels are there in IF? Preferably good ones.
Games with Books/Bookshelves/Libraries by Andrew Schultz
I'm interested in games with lots of books you can read through. Maybe it's just a lot of cool titles and authors. Maybe they're randomly or procedurally generated. Maybe they reference pop culture, or maybe they're the author's own...
Games with unique hint systems by delano
I'm looking for games that offer hints in any way, except for printing them in sequence on the screen. For example: characters that offer hints; objects that, when examined or used in a certain way, suggest actions to the player; etc.
This is version 7 of this page, edited by Andrew Schultz on 18 May 2016 at 1:20pm. - View Update History - Edit This Page - Add a News Item