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American Election

by Greg Buchanan profile

Drama / Political
2019

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Number of Reviews: 6
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2 of 6 people found the following review helpful:
A long Twine game with illustrations and music about Trump's election, June 22, 2020
by MathBrush
Related reviews: about 1 hour
This game is one of the most difficult to rate that I've had in a long time. Not to play, but to rate adequately.

What does a good rating mean? Is it an endorsement? Is it a message that says, 'Hey, I'm sure you'll like this game?" Is it an objective measure of technical skill?

This game is very long, 11 chapters of text that took me over an hour to play. In it, you play one of Trump's campaign staff as you aid him (with an in-game alias of Truman Glass) in getting elected, and the aftermath.

There's been a lot of talk on Twitter in the last weeks about authors appropriating others' stories. As a white able-bodied man, I have written protagonists as female, or disabled, or hispanic, without really thinking about it.

This game goes a bit further, in that the author writes the experience of a queer woman in America with a minority second-generation immigrant background. And these facets are essential to the story. I see in the credits that others were consulted, so it's possible that this is what they were consulted on.

The minority you are is an option, and Polish ancestry is oddly listed along with Hispanic, Black and Indian ancestry. Is this saying that Polish people have similar experiences with POC? Or is it saying that it's immaterial which one you pick? Other details are off; the twin towers attack is described as happening at sunset, when I remember it happening during early hours at school in the West.

What is the story? It portrays the protagonist as divided against herself, constantly experiencing ill effects that are contrary to the ideals of the campaign she works for. It's not a straight-up retelling of Trump, but it's close enough. It veers between painting Trump as a hideous cartoon and glamorizing him as a tough-guy mob boss.

Politics have belonged in Interactive Fiction for decades, almost since the beginning. Infocom even had a game that was just a big anti-Reagan message (A Mind Forever Voyaging). It's a medium especially well suited to political messages.

I don't know if I felt comfortable with this game's messages. Like Trump itself, it stated controversial things (like saying being anti-vaxx and pro-choice have to go together) and then played it off as satire.

I don't endorse this game, except for players who are interested in seeing a take on American politics. I do give it a 4 star rating on my scale, knowing that this will be effectively seen as an endorsement, as it will be fed into the overall average.

My scale:
-Polish. The game is thoroughly polished, with text transitions, styling, illustrations, and music.
-Interactivity. I am definitely anti-slow text but this was better than most, with fast-forwarding enabled by clicking and a fairly fast speed to begin with. Choices were sometimes clearly not important/not offering real choice, but in general I felt like my choices mattered and they were brought up again in the future.
-Emotion. Well, I felt a large range of emotions playing.
-Descriptiveness. The writing made me feel like I was there.
-Would I play again? This is the star I'm not awarding. I don't really agree with this game, and don't feel like playing again.