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Language: English (en)
Current Version: Unknown
License: Former commercial
Baf's Guide ID: 866
The Boggit, by Fergus McNeill and Judith ChildReferenced in A babó (The Hobbit), by Robert Olessak
The Hobbit: The True Story, by Fredrik Ramsberg and Johan Berntsson
The world is condensed down to hilarious levels, especially if you’ve seen the sweeping vistas of the movie, to the point that Bilbo’s house is essentially next door to Rivendell, the Lonely Mountain, and probably close enough to Mount Doom to use it as a garbage incinerator. The actual plot points though are surprisingly close in a different way, including duelling with Gollum and persuading Bard to kill Smaug the dragon, meeting up with Elrond and finally making it back alive with a chest of gold and some vaguely nifty magic ring.
The main catch is that all the random elements really get in the way – they’re cool, on a technical level, but a real bloody nuisance in practice. Characters routinely disappear when you need them, or take endless cajoling to do what you need, and a world where Bilbo can beat up Thorin is a world that has no problem beating up Bilbo at a moment’s notice.
-- Richard Cobbett
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Overall I can't really recommend The Hobbit except for historical interest. It requires a lot of patience and random inspiration to solve (even with a walkthrough!) and doesn't offer much in reward. None of the puzzles have any outstanding "Aha!" moments; one of the puzzles might have were it not for the fact that it's in the book. None of the situations are interesting or inspiring.
-- David Jones
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|Average Rating: |
Number of Reviews: 2
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It has graphics, and is intended to cover the same material as the book The Hobbit. It does so with a great deal of NPC independence, which ends up (to me) being somewhat frustrating. Back in the early days of text adventures, many of the companies (especially outside of Infocom) hadn't really thought about player guidance, and so games devolved into 'guess the verb' on every occasion.
Still, this game has a good deal of charm, and I've had fun exploring it.
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