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One room, a million laughs, July 31, 2009by Dark-Star (Nebraska) As a rule, successful one-room games are rare enough, even in the world of IF. But J. J. Guest has proven without a doubt that to every rule there is an exception, masterfully combining a plausible plot with completely believable NPCs. You'll have to gave the tinkering abilities of McGyver in order to get rid of the weighty trinkets that your ill-mannered obnoxious pest of a companion has secreted aboard the overloaded craft, which ultimately include him (Spoiler - click to show)as well as a Saint Bernard and his batty old aunt! And, by the time you get to that point, you will be quite willing to plant a boot on their backsides on the way out! Was this review helpful to you? Yes No Remove vote | Add a comment
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