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Will Not Let Me Go

by Stephen Granade profile

Slice of life

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Number of Ratings: 27
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- Mario Donick, November 23, 2018

Great story, clever use of the mechanics, October 19, 2018

This isn't really a game, but a short story (or medium-length story, I think it might have taken me 2 hours to play through) that is very engaging and makes clever use of the mechanics of Twine to make you feel what the main character is feeling (like when (Spoiler - click to show)you click on a word to choose your path and the word changes in the updated text). The ending was both great and heart-breaking.

- Molly (USA), September 30, 2018

- Laney Berry, September 28, 2018

- airylef, August 6, 2018

- dgtziea, May 8, 2018

- The Xenographer, April 18, 2018

- mapped, December 4, 2017

- Danielle (The Wild West), December 4, 2017

- dream, November 18, 2017

- Karl Ove Hufthammer (Bergen, Norway), November 17, 2017

- Sam Kabo Ashwell (Seattle), November 16, 2017

- Mr. Patient (Saint Paul, Minn.), November 16, 2017

- Pseudavid, November 16, 2017

- Spike, November 16, 2017

1 of 1 people found the following review helpful:
A powerful Twine game about dementia, November 16, 2017
by MathBrush
Related reviews: about 1 hour
I beta tested this game.

Stephen Granade has written a wonderful game here about an old man coping with dementia.

It makes magnificent use of unreliable narrator to depict the disorientation that dementia causes.

It is a fairly long Twine game, but autosaves, and has a nice feature that tells you how long the game has been playing.

Highly recommended.

- CMG (NYC), November 16, 2017

- smartgenes (Newcastle, UK), November 12, 2017

- Pegbiter (Malmö, Sweden), November 10, 2017

- Sobol (Russia), November 5, 2017

- E.K., October 25, 2017

3 of 3 people found the following review helpful:
A masterpiece in Interactive Storytelling, October 24, 2017
by Marco Innocenti (Florence, Italy)
I guess it is always hard for an established author to enter a competition (the IFComp, especially, for several reasons). What will people expect from him/her? What SHOULD we?

It's things like this that... how do they say on Facebook? They "restore my faith in humanity".

Will not let me go is an EMOTIONAL piece, of the kind that didn't resonate with me this much since Photopia --- we all know what I'm talking about.

I don't want to enter into details and dissect this, well, masterpiece, as I don't think I have the right to. I just want to say that this is a Twine game that EXACTLY does what a Twine should do every time: tell a story no regular text-book could.

The way the words change to address a memory problem; the way the game (which is fairly long, all considered) aids us in understanding how long it will be still; the AWESOME, INTERIORIZED, MOVING story it tells. And all of this in such a fantastic, unique and PROFOUND way. This is the craft of a Writer, with the capitalized W.

What to say. Einstein once said that intuition is the best skill of any scientist. I may add that knowing how to f*****g tell a story is probably the second best.

Stephen is a scientist. After this... thing he did, I may very well say he's the Einstein of Interactive Fiction.

- dixonjd, October 16, 2017

- Xavid, October 12, 2017

- comfortcastle (Sheffield, UK), October 11, 2017

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