Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryAfter hell went down over the Grémillet thing, Subramaniam helped you find this place. You'll have to lay low for a while, so that means not getting out of this room — or at least downstairs — until all this blows over. Subra said he'd call you when he'd "settled things".
Five days have passed, and Subramaniam hasn't called back. Already you've started waking later and later.
A goalless exploration game, originally written for LocusJam 2015.
|Average Rating: |
Number of Reviews: 1
Write a review
2 of 3 people found the following review helpful:Interesting premise diminished by awkward prose and errors, January 17, 2017
by streever (America)This puzzle-free work has an interesting premise but seems to be broken with unimplemented and under-implemented actions. Most of the game consists of examining memories in your inventory: you have a phone which I couldn't seem to use, and memories (including one of a Peter) that I was unable to interact with.
I'm not sure if I missed my window: I didn't examine the Peter memory as soon as it appeared (announced with bold text in another memory), and that may explain why I couldn't access it later, but this seems like a bad design choice or a bug, as the piece even asserts that there are no puzzles or timed activities.
This piece takes place in a closed-off attic, where you hide from the public and reprisals by your former employer, the owner of a firm that seems to have been doing something questionably legal with medication. You stay put in your room, but can access a hallway and washroom, and work through linked memories. Eventually the piece ends, but I'm not sure why or what triggers the ending.
The prose can be clunky at times, and also features errors: one paragraph ends with a comma, and I am not sure if it's just a typo for a period, or if there should be more text that got cut off, but the awkwardness of the paragraph makes me think it's the latter.
I think this could become a strong piece with some editing and revising, but do not recommend it until then.
Was this review helpful to you? Yes No
More Options| Add a comment
If you enjoyed Staying Put...
Related GamesPeople who like Staying Put also gave high ratings to these games:
|Miss Clemory & the Wall of Fire, by Porpentine|
Average member rating: (8 ratings)
|creak, creak, by chandler groover|
Average member rating: (24 ratings)
"You have to look." 111 words. Made for Porpentine's Twiny Jam.
|Americano, by Peter Wonica|
Average member rating: (5 ratings)
During a mandantory adventure, an android falls in love with a human boy and goes to incredible lengths to get his attention and admiration. The writing style is erratic and slightly silly. This was developed for the Queer Game Jam in 48...
This is version 5 of this page, edited by verityvirtue on 24 January 2016 at 1:34pm. - View Update History - Edit This Page - Add a News Item