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32nd Place - 8th Annual Interactive Fiction Competition (2002)
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Before I started playing this game, my thought was, "What happened to Coffee Quest I?" After I started playing it, my thought was, "I really really hope I never find out." Lord, but this game is bad. It's so depressingly bad that the thought of spending three paragraphs enumerating its faults fills me with a yawning despair.
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Number of Reviews: 2
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Explore a big office with some magical segments to get coffee, July 16, 2017
You explore an office with several cubicles, each presenting its own challenge (dealing with an npc, helping a tech repair guy, etc.)
Overall, though, you're unlikely to finish without a walkthrough.
Some bugs, reasonable puzzles, in-jokes, March 18, 2016
NPC interaction is rather buggy, unfortunately. Then again, anything NPCs might say serves only as hints for puzzle-solving. There is no character development, but for a snack-sized game like this there doesn't need to be. That said, it would have been good if the author had put some more effort into character descriptions and interaction.
The game is full of jokes that only the author and friends understand, which can be off-putting.
This is version 2 of this page, edited by Paul O'Brian on 16 April 2008 at 5:57pm. - View Update History - Edit This Page - Add a News Item